Kingdom Hearts models not working. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Projects (https://www.vg-resource.com/forum-56.html) +------ Thread: Kingdom Hearts models not working. (/thread-19924.html) |
Kingdom Hearts models not working. - jdahl - 03-27-2012 I don't know if this is normal or not... But going through some of the models in the kingdom hearts (all) section there's some problems. In kingdom hearts 1 the textures won't apply properly (i don't know if it's something with 3ds max.) And in the smd there's bones missing (but there I could just rig it manually.) In Kingdom Hearts 2 and final mix the same problem applies. Lack of bones (usually in the -x area) and texture can be off. The birth by sleep models are nice enough. Although they doesn't seem to be smoothed properly (notable example is Aqua.) The model is really really small and the bones are huge a hell (imported in 3ds max.) And they make me wonder if they're ported/made in Maya... Here's a link to some of the more notable examples I don't know if anybody can help/fix but it would be nice for other people downloading c: Now I'll go get my ass kicked by Vanitas (because I'm a noob at critical mode) RE: Kingdom Hearts models not working. - John2k4 - 03-27-2012 The only thing I can think of for a texture/UV mapping issue like that is that the UVs needed to be flipped in Noesis for them to view properly in other programs.. |