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Perseus' Mildly Interesting Models - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------ Thread: Perseus' Mildly Interesting Models (/thread-19986.html) Pages:
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Perseus' Mildly Interesting Models - Perseus - 04-06-2012 Taking a short break from SSBB to rip for my general model submission thread ![]() (And also yay! I found a way to make my icons look nice! ![]() (Click the icons to download) Thanks for looking, and there'll be plenty more coming soon ![]() Thanks to: Roxas358 - supplying me with the KH files ![]() Peardian & Roxas358 - helping me get the Star Wars textures sorted out ![]() RE: Perseus' Mildly Interesting Models - TGE - 04-06-2012 Very nice models, only thing is that you named your textures for C3PO abit weird. It would have made more sense if the diffuse maps had the C3PO Head/Body instead of the normal maps having them. Normally I name the normal maps example C3PO_Normal. My opinion so you don't have to change it per se RE: Perseus' Mildly Interesting Models - Perseus - 04-06-2012 Anyway I can improve is gladly welcome! ![]() ![]() I've changed the C-3PO texture names to make them less weird RE: Perseus' Mildly Interesting Models - Roxas358 - 04-06-2012 So what did you have to do to get the normal maps to look like that on C3PO? ![]() RE: Perseus' Mildly Interesting Models - Perseus - 04-06-2012 Well... ![]() RE: Perseus' Mildly Interesting Models - Garamonde - 04-06-2012 HNNNNGH. This is fantastical! Wonderistic! Fabnomenal! ![]() RE: Perseus' Mildly Interesting Models - Perseus - 04-07-2012 ![]() Characters ![]() BTW if anyone wants a specific character ripped from Kingdom Hearts or Star Wars, just ask and I'll see if I can get it for you ![]() RE: Perseus' Mildly Interesting Models - Garamonde - 04-07-2012 How did you rip the Star Wars stuff? Does that game use the unreal engine and you just converted the .PSKs? RE: Perseus' Mildly Interesting Models - TGE - 04-08-2012 Xentax... these guys are genius... http://forum.xentax.com/viewtopic.php?f=10&t=3823&start=15 (04-07-2012, 05:44 PM)Mighty Jetters Wrote: How did you rip the Star Wars stuff? Does that game use the unreal engine and you just converted the .PSKs? RE: Perseus' Mildly Interesting Models - Perseus - 04-08-2012 Ja! Well, sort of. I read that topic, but I couldn't understand it ![]() ![]() RE: Perseus' Mildly Interesting Models - TGE - 04-08-2012 Well, you must be very lucky to have a technical genius as friend ![]() (04-08-2012, 05:38 AM)Perseus Wrote: Ja! Well, sort of. I read that topic, but I couldn't understand it And I believe these scripts are either MaxScripts or QuickBMS.... RE: Perseus' Mildly Interesting Models - Peardian - 04-11-2012 Very nicely done on these! Though, for Darth Maul, you included his Lightsaber textures, but his model doesn't include his Lightsaber. RE: Perseus' Mildly Interesting Models - Perseus - 04-11-2012 Oh derp ![]() Updated ![]() RE: Perseus' Mildly Interesting Models - Perseus - 04-14-2012 Update! ![]() Characters ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() RE: Perseus' Mildly Interesting Models - TGE - 04-14-2012 Luke Skywalker perhaps ? |