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Sonic Unleashed 360 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Textures Resource (https://www.vg-resource.com/forum-52.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-60.html) +------- Forum: Other Systems (https://www.vg-resource.com/forum-73.html) +------- Thread: Sonic Unleashed 360 (/thread-20022.html) Pages:
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Sonic Unleashed 360 - TGE - 04-06-2012 UPDATE! All links have been updated AND NEW LINKS HAVE BEEN ADDED ![]() ![]() ![]() ![]() ![]() ![]() RE: Sonic Unleashed 360 - Garamonde - 04-06-2012 Yeah, I hate to tell ya this but yer sheets got ker-shrunked. ![]() Try min.us. ![]() RE: Sonic Unleashed 360 - MaverickDVNT - 04-07-2012 Don't mind me asking, but will you be ripping level textures as well? RE: Sonic Unleashed 360 - TGE - 04-08-2012 They aren't shrunk... (04-06-2012, 09:10 PM)Mighty Jetters Wrote: Yeah, I hate to tell ya this but yer sheets got ker-shrunked. RE: Sonic Unleashed 360 - Garamonde - 04-08-2012 They aren't...? The sheet looks blurry... Eh. Well, I'll upload them later/tomorrow then. RE: Sonic Unleashed 360 - TGE - 04-08-2012 They actually zoomed out to make it fit on the whole page but you can zoom in to 100% with your mouse RE: Sonic Unleashed 360 - ~Axis~ - 04-26-2012 If you don't mind me asking, how did you rip these textures from the game disk? RE: Sonic Unleashed 360 - Garamonde - 04-26-2012 He likely used Dolphin's (Wii/GameCube emulator) texture dumping feature. A very handy tool. RE: Sonic Unleashed 360 - Random Talking Bush - 04-26-2012 (04-26-2012, 04:13 PM)Mighty Jetters Wrote: He likely used Dolphin's (Wii/GameCube emulator) texture dumping feature. A very handy tool.Actually, since these are from the 360 version, they were extracted from the game disk, and unpacked from the *.AR archives (since they're just plain DDS files). And now that I notice these, yes, these are both shrunken down, too, and need re-uploading. And having all of the textures ("FAL", "SPC", "NRM", etc.) would be nice. RE: Sonic Unleashed 360 - Garamonde - 04-26-2012 ...D'OH! How the heck did I miss the 360 in the title?! How embarrassing, I should learn to read. ![]() RE: Sonic Unleashed 360 - Sonic Konga - 04-26-2012 Oh Werehogs texture is so cool and looks so much better then Wii/PS2. Great job dude!! RE: Sonic Unleashed 360 - alexmach1 - 04-26-2012 i shall find these reflection and effects maps very useful.. oh yes... ![]() RE: Sonic Unleashed 360 - TGE - 05-04-2012 UPDATE! All links have been updated RE: Sonic Unleashed 360 - Garamonde - 05-05-2012 I don't think the actual .DDS files are acceptable since they aren't in image form... RE: Sonic Unleashed 360 - TGE - 05-05-2012 DDS are images. I uploaded the DDS because they store specific channels. For example : A specular map as a channel inside the diffuse texture. You cant just convert them to png because PNG's don't story channels. (05-05-2012, 05:25 PM)Mighty Jetters Wrote: I don't think the actual .DDS files are acceptable since they aren't in image form... You forgot to mention that you need to decompress them with xbdecompress.exe from the XBOX 360 SDK. (04-26-2012, 05:33 PM)Random Talking Bush Wrote:(04-26-2012, 04:13 PM)Mighty Jetters Wrote: He likely used Dolphin's (Wii/GameCube emulator) texture dumping feature. A very handy tool.Actually, since these are from the 360 version, they were extracted from the game disk, and unpacked from the *.AR archives (since they're just plain DDS files). |