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DBZ Sprite FX Sheets - Printable Version

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DBZ Sprite FX Sheets - TehKrazeh1 - 04-19-2012

So yeah, started this thing on the DBZ sprite FX, and I'll probably continue making them if this is accepted. First time submitting sheet onto TSR, so tell me if I'm doing anything wrong. Lots of credits will go to JUS for the original sprite effect bases, and to ANGI1997 for the Dragon Fist base.

Dragon Fist FX
[Image: th_dragonfistfxtsrbutton.png]

Ki Blast FX

Energy Wave FX

Disc Attacks (Kienzan, Flying Saucer, Homing)

Special Beam Cannon

Spirit Bomb

Energy Balls


RE: DBZ Sprite FX Sheets - Belial - 04-19-2012

While that is neat looking, the glow effect makes it hard to use against a background.


RE: DBZ Sprite FX Sheets - TehKrazeh1 - 04-19-2012

(04-19-2012, 07:10 PM)Belial Wrote: While that is neat looking, the glow effect makes it hard to use against a background.

Actually, I don't think so. I've tested it under many circumstances, and the only background that it is really hard to use against is a vibrant and bright BG, and white. I'll give you some examples.

Black: [Image: dragon_fist_fx_animated_by_tehkrazeh1-d4wxg9o.gif] Good, obviously.
Blue Sky: [Image: skyeg.png] Kinda mixes with the BG, not sure if good or bad. Sticks out though.
Gray: [Image: grayeg.png] That's an interesting mix with the BG, and it's clear. I'd say good.


RE: DBZ Sprite FX Sheets - Garamonde - 04-20-2012

This should really go in Spriting & Pixel Art before submitting, just in case it could be improved in any way.
Moved.


RE: DBZ Sprite FX Sheets - TehKrazeh1 - 04-20-2012

(04-20-2012, 04:46 PM)Mighty Jetters Wrote: This should really go in Spriting & Pixel Art before submitting, just in case it could be improved in any way.
Moved.

Mmk. You left a shadow topic btw.




RE: DBZ Sprite FX Sheets - Hoeloe - 04-21-2012

(04-19-2012, 07:10 PM)Belial Wrote: While that is neat looking, the glow effect makes it hard to use against a background.

It's a transparent png, not one with a white background, which means it should be okay.


RE: DBZ Sprite FX Sheets - Davy Jones - 04-21-2012

This looks choppy, how about more frames?


RE: DBZ Sprite FX Sheets - TehKrazeh1 - 04-21-2012

(04-21-2012, 09:06 AM)Davy Jones Wrote: This looks choppy, how about more frames?

Elaborate.


RE: DBZ Sprite FX Sheets - Davy Jones - 04-21-2012

There is nothing to elaborate, this animation needs to be more fluid. By the way, have you seen the movies where Goku kills Hirudegarn with this technique? The dragon should at least spin a little bit to give the impression that he wraps the enemy.

Ah yeah, and fading out should be added.


RE: DBZ Sprite FX Sheets - TehKrazeh1 - 04-21-2012

(04-21-2012, 10:07 AM)Davy Jones Wrote: There is nothing to elaborate, this animation needs to be more fluid. By the way, have you seen the movies where Goku kills Hirudegarn with this technique? The dragon should at least spin a little bit to give the impression that he wraps the enemy.

Ah yeah, and fading out should be added.

Well there you go, you just elaborated. Alright then, I'll work on that.



RE: DBZ Sprite FX Sheets - Garamonde - 04-21-2012

(04-20-2012, 05:40 PM)TehKrazeh1 Wrote:
(04-20-2012, 04:46 PM)Mighty Jetters Wrote: This should really go in Spriting & Pixel Art before submitting, just in case it could be improved in any way.
Moved.

Mmk. You left a shadow topic btw.

It's a re-direct. I left it there so you could find it (when you view it you're re-directed to the one that was moved, obviously). It doesn't hurt anything.


RE: DBZ Sprite FX Sheets - TehKrazeh1 - 04-21-2012

(04-21-2012, 01:26 PM)Mighty Jetters Wrote:
(04-20-2012, 05:40 PM)TehKrazeh1 Wrote:
(04-20-2012, 04:46 PM)Mighty Jetters Wrote: This should really go in Spriting & Pixel Art before submitting, just in case it could be improved in any way.
Moved.

Mmk. You left a shadow topic btw.

It's a re-direct. I left it there so you could find it (when you view it you're re-directed to the one that was moved, obviously). It doesn't hurt anything.

Ah, I see. Alright then, makes sense.



RE: DBZ Sprite FX Sheets - Cobalt Blue - 04-22-2012

im going to point that if this is suposed to be an SFX of this

then you need to work way, WAY more on it to be remotely even close to actually represent what that attack is, rather than a floppy yellow towel thrown at the opponent,