Dragon Quest Monsters Joker 2 (Professional) Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Dragon Quest Monsters Joker 2 (Professional) Ripping Project (/thread-20153.html) |
Dragon Quest Monsters Joker 2 (Professional) Ripping Project - Xtreme1992 - 04-21-2012 So here is all i have done until now from this awesome game... Monster Icons (the monsters from Professional are still in progress) Monster Animations Slime Sheet actually the monsters in DQMJ2 are 3D models but you can view them in the monster library and rip them as 2D sprites... =P but you have to disable edge marking in the 3D settings... and the sheet is ok without background color right? Here are some resources if you want to help with the porject... Dragon Quest Monsters Joker 2 Professional savegame (for desmume) http://www.xup.in/dl,16108129/DQMJ2_PRO.dsv/ Dragon Quest Monsters Joker 2 Professional Save Game Editor (Japanese) http://www.xup.in/dl,16138033/dqmj2p_cheat.zip/ Dragon Quest Monsters Joker 2 Save Game Editor (Japanese) http://www.xup.in/dl,20826901/dqmj2_cheat.zip/ Dragon Quest Monster Joker 2 Professional Action Replay Codes http://www.xup.in/dl,17931753/DQMJ2P_Codes_.txt/ Dragon Quest Monsters - Joker 2 (U) Action Replay Codes http://www.xup.in/dl,59816399/DQMJ2_Codes.txt/ Monster Name Translations from Japanese to English (useful for save game editor) http://dqmj2p.wikkii.com/wiki/MonstersTrans Other Translations http://dqmj2p.wikkii.com/wiki/Translation Other important stuff like walkthroughs or lists http://dqmj2p.wikkii.com/wiki/Main_Page We need a savegame where the story is finished for the normal DQMJ2 (not professional) so it would be nice if anyone can provide! RE: Dragon Quest Monsters Joker 2 (Professional) Ripping Project - Dazz - 04-21-2012 We don't accept 3D model-sheet rips... RE: Dragon Quest Monsters Joker 2 (Professional) Ripping Project - Xtreme1992 - 04-21-2012 (04-21-2012, 05:19 AM)Dazz Wrote: We don't accept 3D model-sheet rips... didnt know... =S because there are already some... for example this --> http://spriters-resource.com/ds/newsupermariobros/sheet/31487 RE: Dragon Quest Monsters Joker 2 (Professional) Ripping Project - Dazz - 04-21-2012 We made an exception for this single game, because the viewpoint throughout the entire game doesn't change. RE: Dragon Quest Monsters Joker 2 (Professional) Ripping Project - Xtreme1992 - 04-21-2012 (04-21-2012, 05:27 AM)Dazz Wrote: We made an exception for this single game, because the viewpoint throughout the entire game doesn't change. well then there is nothing much to say... =P is there a specific reason why it is not allowed? RE: Dragon Quest Monsters Joker 2 (Professional) Ripping Project - Dazz - 04-21-2012 Because you can't get a complete sheet - there would be a million poses, and it'd just be easier to work out how to rip the 3D model RE: Dragon Quest Monsters Joker 2 (Professional) Ripping Project - Xtreme1992 - 04-21-2012 (04-21-2012, 05:35 AM)Dazz Wrote: Because you can't get a complete sheet - there would be a million poses, and it'd just be easier to work out how to rip the 3D model hmm there is only 1 pose for each monster in the library... and i actually tried to extract the models from the rom but i failed... >.< so i thought why not this way... xD EDIT i ripped another monster... hope you will make an exception for this game and allow us to rip the awesome animations! =D Weedie Sheet should i continue? =D RE: Dragon Quest Monsters Joker 2 (Professional) Ripping Project - Davy Jones - 04-21-2012 There is another exception: http://www.spriters-resource.com/pc_computer/wow/index.html Is the resolution and the view in the library static or can you zoom and rotate the whole thing? RE: Dragon Quest Monsters Joker 2 (Professional) Ripping Project - Xtreme1992 - 04-21-2012 (04-21-2012, 07:19 AM)Davy Jones Wrote: There is another exception: its static! =D but the black background from desmume is annoying me... <.< RE: Dragon Quest Monsters Joker 2 (Professional) Ripping Project - Davy Jones - 04-21-2012 Maybe we can count them as "Library Animations"? Edit: You should also make the boxes visible, a grid is always helpful for these kind of animations. RE: Dragon Quest Monsters Joker 2 (Professional) Ripping Project - Xtreme1992 - 04-21-2012 (04-21-2012, 08:08 AM)Davy Jones Wrote: Maybe we can count them as "Library Animations"? "Library Animations" sounds great! =D and i dont get what you mean with boxes... >.< can you show an example? and here is another monster... =D Babble Sheet is it possible to change the backgound color from desmume after deactivating the layers? because a few monsters have black parts and removing the background is almost impossible without destroying the monster... =S RE: Dragon Quest Monsters Joker 2 (Professional) Ripping Project - Xtreme1992 - 04-21-2012 Here are 2 more monsters... Trauminator KillerApe i dont know if i should continue this because it looks like there is not much interesst... =S RE: Dragon Quest Monsters Joker 2 (Professional) Ripping Project - Belial - 04-22-2012 Sorry dude, I don't know anything about DS ripping, plus learning to use the programs, which you've labeled as being in japanese. Personally its a bit over my head, but I don't think you should give up! RE: Dragon Quest Monsters Joker 2 (Professional) Ripping Project - RadSpyro - 04-22-2012 I'd be interested in helping - I'll see what I can do later today! RE: Dragon Quest Monsters Joker 2 (Professional) Ripping Project - Davy Jones - 04-22-2012 I mean the grid boxes which you use for your gifs: http://www.spriters-resource.com/ds/kirbymassatk/sheet/42111 The Trauminator looks really good, btw. |