Sands of Destruction: Unrippable? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Sands of Destruction: Unrippable? (/thread-20160.html) |
Sands of Destruction: Unrippable? - Nandoman89 - 04-21-2012 Hello, long-time visitor to TSR, first time poster...this seemed like the most appropriate place to post this. I was going to try ripping some of the battle sprites from the game Sands of Destruction. I've only ever ripped sprites from GBA games before, via the Visualboy Advance emulator, so I intended to do the same sort of thing with a DS emulator as I'm unfamiliar with the other tools and techniques normally used to rip sprites (sorry, I usually just edit sprites, I'm a n00b at ripping). However, after trying in a few emulators...it doesn't seem possible, at least by this method. It seems that with the exception of the top screen items, and some of the text, EVERYTHING is on a single layer...sprites, backgrounds, menus...pic related. I can't even use the tedious method of erasing the background from the sprites manually in Paint because even the damage counters are on the same layer, so if an attack animation makes contact the sprite is pretty much covered up by numbers and worthless... I know this isn't an emulator support forum but this seemed like a better place to ask since it's sprite-related...am I doing something wrong? Is there another tool or method I can use to get the sprites out of the game besides an emulator? I've googled around a lot before posting and I can't seem to find any concrete answers or instructions, mostly it seems people are using the layer disable method (which doesn't seem to work with this particular game) or are mentioning obscure tools I can't actually find, or find instructions on how to use. Would anyone be willing to help me find some answers? RE: Sands of Destruction: Unrippable? - Davy Jones - 04-21-2012 redblueyellow Wrote:Hey Davias,Use DSLazy to extract your rom first. Also helpful: http://new.spriters-resource.com/community/showthread.php?tid=7715&pid=141202#pid141202 RE: Sands of Destruction: Unrippable? - Dazz - 04-21-2012 I believe Sands of Destruction is easily readble using Oil of Vitriol, DSLazy, and that sort of method. If you need any help, have a chat with me on AIM or something at some point. RE: Sands of Destruction: Unrippable? - FaustWolf - 05-19-2012 Hey Nandoman89 (or anyone else interested in this), let me know over PM if you need pointers on palette application and technical stuff. As Dazz said, everything's right out in the open and a ripping project with TiledGGD or a similar utility appears perfectly doable here. I have a huge interest in Sands of Destruction but little time, especially for organizing sheets neatly. I'd love to collab with someone. Please disregard if this is already well under way. RE: Sands of Destruction: Unrippable? - Dazz - 05-20-2012 I would be happy enough to try and get some stuff together for you, but I don't know any names. RE: Sands of Destruction: Unrippable? - FaustWolf - 05-20-2012 Good point, I'll see what I can do there. I should get a spreadsheet of needed properties together so someone can tear right through. The biggest problem will be that some frames have to be pieced together from little 8x8 subtiles -- I think the game does this for non-standard dimensions. They're arranged logically enough but it'll still be a big time sink. |