Super Robot Wars W (Double): Arm Arcus - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: Requests (https://www.vg-resource.com/forum-32.html) +----- Thread: Super Robot Wars W (Double): Arm Arcus (/thread-20191.html) |
Super Robot Wars W (Double): Arm Arcus - Ryan914 - 04-24-2012 Here's what I have so far Arm Arcus Missing animations: Lumen Circulus (Throwing light rings) Luna Gladius (Preparing to Launch, actually physically attacking the enemy) Totoum Schlopetum (Cannons firing) Only reason I am asking for help is that the sprites are obstructed by the lasers/projectiles or are cut off from the screen. It's mostly done, all the backgrounds for each attack have already been ripped. Sort of the problem with DS emulators is that the OAM viewer does not separate the parts like VisualBoyAdvance does to clarify what goes where; it includes the whole layer, even things I don't want. I used Desmume to rip these BTW. I know this is a really complicated issue as nobody may have played SRW W. I will provide the codes to enable the Arm Arcus if you guys are interested: Codes are Action Replay: 121F2948 00000001 > Unit: Arm Arcus 221EC4F0 00000081 > Pilot: Aria Advance 121F294A 00000077 > Code to Assign Aria to Arm Arcus Always have 170 Morale: (You need high morale/will to use different attacks) C0000000 0000007F 221EB25C 000000AA DC000000 00000028 D2000000 00000000 Use the codes after clearing the prologue as the prologue does not have the unit deploy menu. |