[IDEA] [DEMAKE] Rogue Squadron 2D - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: [IDEA] [DEMAKE] Rogue Squadron 2D (/thread-20256.html) |
[IDEA] [DEMAKE] Rogue Squadron 2D - Jamuk - 05-03-2012 I've had this idea for a while but I thought I'd post it here. So basically it's a demake of the (amazing) N64 Star Wars: Rogue Squadron in top-down perspective. I'll do some sprites when I have time (I'm currently working on another game) but I just wanted to get this idea out there. It'd be easiest to base everything around people sprites, but I don't know what size to do them. Music: http://downloads.khinsider.com/game-soundtracks/album/star-wars-rogue-squadron/01-logos.mp3 Sprite List: RE: [IDEA] [DEMAKE] Rogue Squadron 2D - Previous - 05-03-2012 This is about as much of a "game idea" as "I make zelda game" (by the way, I make zelda game). Check the rules, they say what you require for your topic to be 'relevant'. In TSRC terms, a game idea consists of more than just "an idea". A game idea is more like a basic game design concept, including gameplay, graphic style et cetera. RE: [IDEA] [DEMAKE] Rogue Squadron 2D - Vipershark - 05-03-2012 Previous is correct. I'm going to lock this; PM me if you get some content and would like it reopened. |