Dragon Quest Monster: Battle Road Victory [Under Construction] - RuKeN - 05-06-2012
That's my submissions of DQM: Battle Road Victory, a Japanese game for Wii.
Quote:NOTE: To rip the models, bones has a deformation, for the moment i don't found how to fix.
1 - Get a copy of Dragon Quest Monster: Battle Road Victory
2 - Extract the files with WiiScrubber or Dolphin
3 - In the ISO, search the folder "DATA", there are several RSP files called DATA00-DATA0B.That's files contains:
DATA00.RSP - This one stores graphics and text (as graphics) for the menus and most of the game.
DATA01.RSP - This one stores the 3D models and textures for the battle maps.
DATA02.RSP - This one stores 3D effects and 3D models used for the finishers (those include some 3D character models like the ones in the Torneko finisher).
DATA03.RSP - This one has Monster animations.
DATA04.RSP - This one has the DQ5 Kid models (body with armors and no head, heads with helmets, and weapons and shields), and also the animations for the different attacks. It also has the legendary heroes models and their animations (DQ5 hero, DQ3 hero, Torneko, Ragnar...).
DATA05.RSP - This one has more Monster Animations.
DATA06.RSP - This one is like DATA00, it has more graphics and more text (again, as graphics). There are several monster pictures here too and graphics from the legend mode (they look good as wallpapers).
DATA07.RSP - This one has 3D models, animations and texture for attacks of the monsters.
DATA08.RSP & DATA09.RSP- Those have the 3D models of the monsters.
DATA0A.RSP - has more 3D animations for the monsters.
DATA0B.RSP - This one has more animations for the monster attacks, and some Battle maps.
4 - Export the model and textures with Brres Viewer.
Download: http://www.mediafire.com/?zdr4chm4m3pzyj7
5 -Use a MD5 importer Script for open a .md5mesh file.That's give you a total liberty of work with the model.
Download: http://www.katsbits.com/tools/
If you got any problem with textures (for MD5 or PSK), use the Detach by ID Script.
Download: http://www.scriptspot.com/3ds-max/scripts/detach-by-material-id
Quote:NOTA: Al ripear los modelos, los bones sufren una deformación, por el momento no he encontrado como corregirlo.
1 - Coge un copia de Dragon Quest Monster: Battle Road Victory
2 - Extrae los archivos con WiiScrubber o Dolphin
3 - En la ISO, busca la carpeta "DATA", esta contiene varios archivos .RSP llamados DATA00-DATA0B. Estos archivos contienen:
DATA00.RSP - Este contiene gráficos y texto (en gráficos) para los menús y demás.
DATA01.RSP - Este contiene modelos 3D y texturas de los mapas de batalla.
DATA02.RSP - Este contiene efectos 3D y modelos 3D usados para los ataques finales (En estos se incluye algunos modelos 3D de personajes, como en el ataque final de Torneko).
DATA03.RSP - Este contiene las animaciones de los monstruos.
DATA04.RSP - Este tiene los modelos de los niños de DQ5 (cuerpos con las armaduras y sin cabeza, las cabezas con los cascos, y las armas con los escudos), y también algunas animaciones para diferentes ataques. También tiene modelos de los heroes legendarios y sus animaciones (el héroe de DQ5, DQ3, Torneko, Ragnar...).
DATA05.RSP - Este contiene mas animaciones para los monstruos.
DATA06.RSP - This one is like DATA00, it has more graphics and more text (again, as graphics). There are several monster pictures here too and graphics from the legend mode (they look good as wallpapers).
DATA07.RSP - Este contiene modelos 3D, animaciones y texturas para los ataques de los monstruos.
DATA08.RSP & DATA09.RSP- Estos contienen los modelos 3D de los monstruos.
DATA0A.RSP - Este contiene mas animaciones para los monstruos.
DATA0B.RSP - Este contiene mas animaciones para los monstruos y algunas de los mapas de batalla.
4 - Exporta el modelo y las texturas con el Brres Viewer.
Descarga: http://www.mediafire.com/?zdr4chm4m3pzyj7
5 -Usa el Script del MD5 importer para abrir el archivo .md5mesh. Así tendrás total libertad para trabajar con el modelo.
Descarga: http://www.katsbits.com/tools/
Si tienes algún problema con las texturas (para los MD5 o PSK), usa el Script Detach by ID.
Descarga: http://www.scriptspot.com/3ds-max/scripts/detach-by-material-id
Information
Quote:All monsters with recolors (or Ex mode for bosses), was included in download(models and textures). For use textures over the first model, only is needly renamed.
Información
Quote:Todos los monstruos con recolores (o el Ex mode para los jefes), estan incluídos en la descarga (modelos y texturas). Para usar las texturas sobre el primer modelo, solo es necesario renombrarlas.
continue...
RE: Dragon Quest Monster: Battle Road Victory [Under Construction] - Peardian - 05-07-2012
There's a Dragon Quest Monsters game for the Wii? I didn't know that!
First off, welcome to the site. Glad to see already know how to rip! Here's a few tips to help move things along.
-You only need to include the PNG textures. Including the TGAs just takes up extra space.
-You don't really need to include the PSK and MD5 models if you have a good DAE. It's nice to include, but it takes up extra space. Whether or not you want to keep them is up to you.
-I recommend including OBJ models as well, for those who can't use DAEs. Brresviewer can export them, so it's easy to do.
-We have a nicely detailed tutorial on ripping with brresviewer here. I recommend going through it. It will help you improve your DAEs, which currently lack any bone data.
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