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Megaman 64 Resource - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------- Forum: Nintendo 64 (https://www.vg-resource.com/forum-63.html) +------- Thread: Megaman 64 Resource (/thread-20346.html) Pages:
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Megaman 64 Resource - Roxas358 - 05-14-2012 I'm happy to say, I have ripped Megaman from Megaman 64, and I won't stop there. Enjoy! ![]() RE: Megaman 64 Resource - Peardian - 05-14-2012 Interesting! Though, I'm afraid Mega Man 64 doesn't rip very well. The scene ripped actually changes in size based on the zoom level of the camera. This means that anything you rip from cutscenes will be scaled wrong. If you want to keep things at the same scale, you'll have to do quite a lot of manual resizing. That said, I wish you luck! There's a lot of awesome enemy designs in this game, and I'd love to have their models on the site! ![]() Also, moving to N64 ripping. ![]() RE: Megaman 64 Resource - Roxas358 - 05-14-2012 (05-14-2012, 10:41 PM)Peardian Wrote: Interesting! Though, I'm afraid Mega Man 64 doesn't rip very well. The scene ripped actually changes in size based on the zoom level of the camera. This means that anything you rip from cutscenes will be scaled wrong. If you want to keep things at the same scale, you'll have to do quite a lot of manual resizing. Nothing I haven't done already with all my other rips. ![]() Also I'm using 3D ripper for these, if you where referring to another method of ripping. RE: Megaman 64 Resource - Peardian - 05-14-2012 Ah, I was referring to the VRML ripping method. It guarantees that the models aren't skewed, but for this game, it may mess up things more than 3D Ripper. RE: Megaman 64 Resource - Garamonde - 05-18-2012 This is awesome! ![]() Also, I fixed your icon: ![]() His name is actually Mega Man Volnutt. ![]() RE: Megaman 64 Resource - Gaia - 05-18-2012 Mega Man Trigger if you want to be accurate ![]() Good work on the rips though. RE: Megaman 64 Resource - Garamonde - 05-19-2012 Well, I've yet to play the games, I just know he's always called Volnutt on the internet from what I've seen. RE: Megaman 64 Resource - TGE - 05-19-2012 Just to ask, can I use 3D Via with PJ64? RE: Megaman 64 Resource - Roxas358 - 05-19-2012 (05-19-2012, 03:21 PM)thegameexplorer Wrote: Just to ask, can I use 3D Via with PJ64? I have no idea. ![]() RE: Megaman 64 Resource - RandomRedMage - 05-19-2012 (05-19-2012, 03:17 PM)Mighty Jetters Wrote: Well, I've yet to play the games, I just know he's always called Volnutt on the internet from what I've seen. Vollnut is his assumed last name when he was 'adopted' into the caskett family. Trigger is his designation by the mother system. ![]() RE: Megaman 64 Resource - TGE - 05-20-2012 *sigh* Megaman is so damn hard and complicated *sigh* Aside from the name, still planning more? And also, how did you get to Zelda Collectors Edition to play? Because I cant get it to work ![]() RE: Megaman 64 Resource - Garamonde - 05-20-2012 (05-19-2012, 10:35 PM)RandomRedMage Wrote:(05-19-2012, 03:17 PM)Mighty Jetters Wrote: Well, I've yet to play the games, I just know he's always called Volnutt on the internet from what I've seen. Oh, I see... Sorry, my bad. ![]() At least I fixed my own mistake though. ![]() ![]() RE: Megaman 64 Resource - Roxas358 - 05-20-2012 (05-20-2012, 05:29 AM)thegameexplorer Wrote: *sigh* Megaman is so damn hard and complicated *sigh* It's a challenge to get all the correct textures for this game because there's so many little textures that need to be sorted out, then I need to figure out what texture belong to what material. But I do have a couple Reverbots that I can upload. I might put them up in a bit. ![]() (05-20-2012, 05:29 AM)thegameexplorer Wrote: And also, how did you get to Zelda Collectors Edition to play? Because I cant get it to work Dolphin-win-x86-v3.0-600 seems to work pretty good with the game. Also It could be because I have a Radeon HD 6790. Also note that on the loading screen for Ocarina of Time, there's a sound that loops until the game actually starts. It takes around a minute for the game to get past that screen. RE: Megaman 64 Resource - Roxas358 - 05-20-2012 Update! Added: Cannam Hanmuru Doll (Broken) Servbot RE: Megaman 64 Resource - senjen - 05-21-2012 these are some nice models i didn't know 3D ripper worked on N64 games 0.0 |