3D Via problem. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: 3D Via problem. (/thread-20378.html) |
3D Via problem. - TGE - 05-18-2012 So I started using 3D Via prtscrn and it works perfectly together with dolphin's texture dump which I didn't expect. The reason why I prefer 3D Via is that it maps the textures correctly so you don't have to remap everything. Now I have a small problem with the models in 3ds max. As you can see, I had to make the ambient fully white to even see the model, or else it will be black. On the other side, is when I render it. It's totally messy and things. I want to know how to fix it. (Oh, and who can guess from which game this model is, gets a cookie ) RE: 3D Via problem. - Friedslick6 - 05-18-2012 Ah, should be an easy fix. Apply a "Normals" modifier, which will automatically flip the normals of your model to the outside. RE: 3D Via problem. - TGE - 05-18-2012 That worked, thanks! Now I can start making the rips! (05-18-2012, 04:48 AM)Friedslick6 Wrote: Ah, should be an easy fix. Apply a "Normals" modifier, which will automatically flip the normals of your model to the outside. RE: 3D Via problem. - TGE - 05-19-2012 Another problem~! Help please RE: 3D Via problem. - Random Talking Bush - 05-19-2012 Are all the vertices welded before you unified the normals? RE: 3D Via problem. - TGE - 05-20-2012 I did that, and it worked a little bit. Some parts were still transparent. Here are the original files. The files are for Super Shadow, but his problem is the same. (05-19-2012, 06:38 PM)Random Talking Bush Wrote: Are all the vertices welded before you unified the normals? RE: 3D Via problem. - Orwell - 05-20-2012 I will take a look. RE: 3D Via problem. - Orwell - 05-20-2012 In this case unfortunately half of the model have a corrupted uvmap, so 3dsmax and other 3d app can view the textures correctly. The black areas are the mesh without a uvmap: So u need to remaps them. About the meshes: They are fixable in some ways. One of them could be to esport them in another format and then reimport into max without the normals applyng the smooth group. EDIT: If u want flip the normals of only some parts of the mesh directly into max, u can select the mesh by elements, then..right click and select Flip Normals Mode. So u can fix them manually. |