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How do we manually texture models? - Printable Version

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How do we manually texture models? - ~Axis~ - 05-21-2012

Can you please explain how I can do this? Whether it be in 3DS MAX (recommended), fragmotion or any other program. I need your help


RE: How do we manually texture models? - TGE - 05-21-2012

You mean in like, UV Mapping an unmapped model, or make a texture for an already mapped model, or both?


RE: How do we manually texture models? - Rosencrantz - 05-21-2012

You can also texture in Photoshop. There's a way to actually open your 3D model in it and you can draw right on the surfaces of the model.

I literally just found out about this back on Thursday, and it's pretty awesome.


RE: How do we manually texture models? - alexmach1 - 05-21-2012

i think i answered this before, but

grab the UV wireframe (shows which texture coord goes to which polygon)
make it a semi-transparent layer in photoshop/gimp
outline the polygons with solid colors
add details
add ambient occlusion if not stylized
done Smile
below is a photoshop attempt at making an HD master chief texture for his halo 3 model. notice that the new texture stays in the white outlines of the polygons. ambient occlusion darkens a surface based on its distance from light if it were in shadows.
in the end, when multiplied with a custom color, the model now looks like this (ignore the elite):
...unless you meant UV mapping, in which case IGNORE ME~


RE: How do we manually texture models? - ~Axis~ - 05-22-2012

Gee, Thanks guys!