How do we manually texture models? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Questions, Info, and Tutorials (https://www.vg-resource.com/forum-89.html) +----- Thread: How do we manually texture models? (/thread-20412.html) |
How do we manually texture models? - ~Axis~ - 05-21-2012 Can you please explain how I can do this? Whether it be in 3DS MAX (recommended), fragmotion or any other program. I need your help RE: How do we manually texture models? - TGE - 05-21-2012 You mean in like, UV Mapping an unmapped model, or make a texture for an already mapped model, or both? RE: How do we manually texture models? - Rosencrantz - 05-21-2012 You can also texture in Photoshop. There's a way to actually open your 3D model in it and you can draw right on the surfaces of the model. I literally just found out about this back on Thursday, and it's pretty awesome. RE: How do we manually texture models? - alexmach1 - 05-21-2012 i think i answered this before, but grab the UV wireframe (shows which texture coord goes to which polygon) make it a semi-transparent layer in photoshop/gimp outline the polygons with solid colors add details add ambient occlusion if not stylized done below is a photoshop attempt at making an HD master chief texture for his halo 3 model. notice that the new texture stays in the white outlines of the polygons. ambient occlusion darkens a surface based on its distance from light if it were in shadows. in the end, when multiplied with a custom color, the model now looks like this (ignore the elite): ...unless you meant UV mapping, in which case IGNORE ME~ RE: How do we manually texture models? - ~Axis~ - 05-22-2012 Gee, Thanks guys! |