Something different - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Something different (/thread-20444.html) |
Something different - Ploaj - 05-25-2012 I felt the best way to continue learning is to try something I've never done before. So I'm just trying out making sprites with more shading and trying to get a better sense of depth. (Still working with Paula) RE: Something different - Previous - 05-25-2012 You might want to give her torse a few pixels on the right (our left), it's really flat and lacking a back. Hue shifting wouldn't be too bad, either (especially for yellow). Paulas arms are of different length. The skin tones have barely any contrast. RE: Something different - Thumbtacks - 05-25-2012 There's a few jaggies on the eyes and clothing Try increasing the contrast, make the colors a little less blinding RE: Something different - Vipershark - 05-26-2012 I don't know if it's because I'm on my phone or not, but those both look extremely pillow shaded RE: Something different - Koopaul - 05-27-2012 I think it's because the light source is a little wonky. It's hard for me to pinpoint where it's coming from. RE: Something different - Cobalt Blue - 05-27-2012 So much banding it ends looking like pillowshading. RE: Something different - Ploaj - 05-28-2012 Oh, I didn't know I was banding.. Well that's what the point of this was anyway I'm going to play with the palette a little and see what I can do. |