Hey there everyone, that was a Demo. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Hey there everyone, that was a Demo. (/thread-20458.html) |
Hey there everyone, that was a Demo. - Hoeloe - 05-28-2012 Sprite I made which I may possibly turn into a fangame at some point in time. Crits would be welcome. -> RE: Hey there everyone, that was a Demo. - Jamuk - 05-28-2012 Looks kinda like it's leaning forward slightly. I'd add a few more folds to the shawl as well. RE: Hey there everyone, that was a Demo. - Hoeloe - 05-28-2012 I'm afraid adding more folds would make it too cluttered, especially since I'm aiming for a somewhat simple look. I could give it a try... I may scrap this sprite altogether and work in a different style, I'm just experimenting at the moment. Can't see how she's leaning forwards, though. Her centre of gravity is almost perfectly between her feet by my reckoning... EDIT: Tried adding more folds, and even just one or two more makes it look a lot more cluttered and messy, as I thought :/ RE: Hey there everyone, that was a Demo. - Jamuk - 05-28-2012 Her legs look like they're bent slightly. May I ask what she is (i.e. what her in-game role would be)? RE: Hey there everyone, that was a Demo. - Hoeloe - 05-28-2012 Her legs are supposed to look like that. She's meant to have stupidly noodley legs, that bend weirdly. In-game, she would be the main character. As for who she is, she's Demo, a personal character of the Canadian LPer Raocow. RE: Hey there everyone, that was a Demo. - Chaoxys - 05-28-2012 The hair looks a bit odd, maybe have it a tiny bit taller so it doesn't look so... thin. I look forward to seeing where this game, provided you make one goes (maybe some King Charles and the stupid horse). RE: Hey there everyone, that was a Demo. - Hoeloe - 05-28-2012 I'm really thinking I might try a different style, actually. I think I've found one I prefer, so I'll give it a shot and see what happens. If I fail miserably, then I'll stick with this one. Not certain whether King Charles will make an appearance, but I suspect there will be room for a stupid horse or two... Attempt no. 2 in a totally different style. I'll let you guys decide which style is best. RE: Hey there everyone, that was a Demo. - Gors - 05-28-2012 1 looked better, it has more impact than version 2. Also, version 2 has those nasty selout. here's a reworking of the sprite c: RE: Hey there everyone, that was a Demo. - Hoeloe - 05-28-2012 That's wonderful, thanks for that. I'll take a look at the techniques used, and see if I can't use some of them myself. Okay, did it again from scratch, taking some cues from Gors' edit. I'm fairly sure it can be improved, but it's definitely a step in the right direction. RE: Hey there everyone, that was a Demo. - Cobalt Blue - 05-29-2012 dont selout for the sake of selout. remember it is meant to work on a specific, controlled enviroment. fpr a sprite of such size, it doesnt even require that amount of linework. you're better relying on shadows with a strong contrast to define the shapes. RE: Hey there everyone, that was a Demo. - Hoeloe - 05-29-2012 Okay, I think I get what you're saying. I'll work more into it later. RE: Hey there everyone, that was a Demo. - Hoeloe - 05-29-2012 Okay, I've made another attempt. Tried to give her slightly messier hair, because I think it suits her better, also tried to use more contrast of shades to show shape, particularly in the hair. RE: Hey there everyone, that was a Demo. - Hoeloe - 05-30-2012 You spin me right round... Went ahead and worked in some different angles. My idea is that I can do pretty much any pose necessary with these 8 directions (actually only 5, since I flip over 3 of them). RE: Hey there everyone, that was a Demo. - Previous - 05-30-2012 The highlighs are really jumpy. Maybe making the back view highlights longer (and further up) and tweaking the transition might help? RE: Hey there everyone, that was a Demo. - Hoeloe - 05-30-2012 I'll give it a go. Thanks for the advice. Any improvement? |