[Game][Demo] Final Fantasy 6 Tactic - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: [Game][Demo] Final Fantasy 6 Tactic (/thread-20488.html) |
[Game][Demo] Final Fantasy 6 Tactic - daemoth - 05-31-2012 Heres a little game ive been programming in java as a hobby. In resume, ive thrown FF6 characters and graphics into tactical strategy game. Ive programmed 90% of the "combat" part and i plan to do a campaign mode in which you follow the story of FF6. Feel free to try it out! Theres a demo mode where the AI control both team and another one where you can play. Download FF6T V0.88 Note that in version 0.88, the esper has been added but not balanced! Combat Features: Characters Roles: Here are some gameplay pictures: Instruction: If you have any ideas/commentary/question, feel free to express yourself! RE: [Game] Fod - Tactical Rpg - daemoth - 07-10-2012 Little update, i think ill just make this game FF6T. I have added some "fancy" graphics, each Tech can now have its "Casting Animation" ( Black magic> Red Aura, Sabin Blitz> YellowStar, Cyan > Blue Orb, Strago> BLue Triangle etc) , Casting sounds, "Effect Animation" (displayed on the targets) and Effect Sound. Btw thx to SmithyGCN, Tonberry and everyone else who have contributed to the FF6 sprite section, its really complete Also, im searching for the complete library of FF6 sfx preferably in Wav. I got some the basics but i cant find things like fireX lightningX, blitz etc. Here a little preview, RE: [Game] Final Fantasy 6 Tactic (Alpha Demo available) - daemoth - 06-10-2013 Tons of new feature has been added ( like Sketch, Slot Machine, Esper summon, equipment and item system) UI completely revamped, some animation redone to done exactly the same as in the original. Please try and give me some feedback Pictures: Download FF6T v0.88 RE: [Game][Demo] Final Fantasy 6 Tactic - daemoth - 02-19-2014 Ive redone the first post and updated all the links. I know "Tactics" games isnt everyone cup of tea but i must say... i have literally put hundreds of hours of work in this game and it would be greatly appreciated to get some feedback. RE: [Game][Demo] Final Fantasy 6 Tactic - daemoth - 02-22-2014 (02-19-2014, 11:35 PM)daemoth Wrote: I know "Tactics" games isnt everyone cup of tea but i must say... i have literally put hundreds of hours of work in this game and it would be greatly appreciated to get some feedback.Almost shameless bump for my previous post Like i said in another thread, i plan to add dual and triple attacks but i would need to update the way i display things and im having a hard time doing it. So if anyone wanna partner with me or just answer some of my java question, please Pm me. ( Mainly questions about java threads and issues i have when displaying things) Here some dual attacks examples: Terra & Maduin: Relm & Shadow: Edgar & Sabin: RE: [Game][Demo] Final Fantasy 6 Tactic - Koh - 02-22-2014 I think those look really well animated, and seeing them in action would be pretty awesome! I imagine they're extremely costly to use, though. RE: [Game][Demo] Final Fantasy 6 Tactic - ssbawesome - 02-23-2014 The game looks very nice right now, and I like it! Being a fan of the other tactics games, It sticks quite close to them. Can't wait for the story. RE: [Game][Demo] Final Fantasy 6 Tactic - daemoth - 02-26-2014 Thx guys, when im able to update my graphics motor, it should look twice as good Added a video and a large description of the combat features to the first post. |