Scarlet Devil Cravings (Touhou Fangame) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: Scarlet Devil Cravings (Touhou Fangame) (/thread-20492.html) Pages:
1
2
|
Scarlet Devil Cravings (Touhou Fangame) - RokuGurin - 06-01-2012 This is pretty much an idea for a Touhou fangame that I came up while playing Prinny 2. It was a random thought to come up with a Touhou version of such a game. This idea, however, I based more on the prequel. Anyway.... What's the Genre? Platformer What's the Plot? Remilia Scarlet is picky as usual and asks her maid Sakuya Izayoi to explore Gensokyo and find recipes for new dishes. What's the Gameplay Like? Explore through various Genoskyo locales, like the Hakurei Shrine. Take down enemies on your way to the boss and defeat it to be rewarded with a recipe. Planned Stages (in no specific order) Hakurei Shrine Forest of Magic Bamboo Forest Eientei Hell of Blazing Fires Youkai Mountain Haguyokoro Myouren Temple Currently, I'm working on the prototype for the game. So I'll just post them here and explain where I plan to go with it thus far. I don't have a pixel artist, so I'm using filler sprites. Like Marisa's sprite from New Super Marisa Land. Prototype Screenshots? Test level layout. I plan to add more to the interface if possible. You stomp on enemies to stun them for a while. You will then be able to attack normally to get rid of them, but as this sprite doesn't have an attacking pose, I couldn't implement that just yet. Reach the end of the level and you'll get to a transporter that carries you to the level's boss. Like Prinny, you'll need to stun the boss in order to damage it. The skulls show how many times you need to stomp the boss to make them vulnerable. What Do You Plan To Do Next? -Dashing -Midway Checkpoints -Cutscenes (test) -Boss battle (test) -Enemies that attack RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - RokuGurin - 06-28-2012 http://www.mediafire.com/?8poq7f5dpi536t2 Okay, this is sort of a prototype I have set. Of course I have a LOT more to add. Hopefully, my next post will have more. However, the placeholder sprites are running out of usefulness. I will appreciate the help of any pixel artist who wants to offer their assistance with this. RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - Previous - 06-29-2012 I'd move the health hearts inwards, it's weird how they're stuck to the border. Your keypress-keyrelease solution for walking doesn't work well with pausing. If you pause while walking, the player will animate walking afterwards even if you released the key while pausing; if you keep the button down, the player won't move on. Checking the keydown-event too should help you solve that. (I think GM does have these different key events, but I'm not sure - but it really should) UPGRADE GAMEMAKER NOW - Thing went quite downhill, it's a shame. RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - RokuGurin - 06-29-2012 (06-29-2012, 03:08 AM)Previous Wrote: I'd move the health hearts inwards, it's weird how they're stuck to the border. Oh thanks a lot. I'll get on to fixing that. (06-29-2012, 03:08 AM)Previous Wrote: UPGRADE GAMEMAKER NOW - Thing went quite downhill, it's a shame. There's an upgrade past 8.1? RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - Previous - 06-29-2012 (06-29-2012, 09:22 AM)DragonBoy Wrote: There's an upgrade past 8.1?Nah, there's just this splashscreen that shows up upon exiting the game because Yoyogames wants you to get the paid version. RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - RokuGurin - 08-02-2012 This will be on hold for a while, as I'm at the point where I will definitely need a pixel artist. RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - Kami - 08-02-2012 Dropping in to say this has potential. I'd reccomend using GM 8.0 since 8.1 is a complete pain in the ass TBH. RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - RokuGurin - 08-11-2012 Managed to find and befriend an artist for the game. She's Puripeach on Deviantart. She does a good job emulating the Disgaea style. What do you guys think? RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - Davy Jones - 08-11-2012 This looks pretty good =) RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - kaB00M - 08-11-2012 Looks and plays solid. What editor are you using to make the map? RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - RokuGurin - 08-11-2012 (08-11-2012, 04:50 PM)kaB00M Wrote: Looks and plays solid. Not sure about "solid", but thanks (08-11-2012, 04:50 PM)kaB00M Wrote: What editor are you using to make the map? Well, this is all being made in Game Maker if that answers your question. RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - kaB00M - 08-14-2012 (08-11-2012, 08:49 PM)DragonBoy Wrote: Not sure about "solid", but thanks Well the collision i great. You should see some of the platformers i made RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - RokuGurin - 08-27-2012 I think I might have a pixel artist for my project. His (or at least I think it's a guy) name is Kereichi (ケレイチ), and his Pixiv ID is 801161. He did this as a demo: RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - Davy Jones - 08-27-2012 For free? If yes, then you're very lucky. The sprites itself is looking good =) RE: [INDEV] Scarlet Devil Cravings (Touhou Fangame) - Gors - 08-27-2012 that looks good but lacks contrast, between shades, you might want him to change that. I hope that progress be more frequent now that you have a spriter. |