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Riccochet's Random Rips - Printable Version

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Riccochet's Random Rips - riccochet - 06-04-2012

I ripped some of the stuff from Street Fighter X Tekken awhile back and posted it another forum, I didnt see it posted here yet. So...
http://mugenguild.com/forumx/index.php?topic=139470.0
Anyway...
Lifebar portraits
Format: png
http://www.sendspace.com/file/rzj6lu

SFxT Lifebar
Format: png
http://www.sendspace.com/file/a7b3yl

Sample:
[Image: Li3F7.png]
[Image: 5wzho.png]

Other stuff including, interfaces, loading screens, menus, etc.
Format: dds
http://www.sendspace.com/file/og4s4x

Credit would be nice if used.

And also some other random rips
[Image: 5ZEmx.png]
[Image: lYuB8.png]


RE: Riccochet's Random Rips - Garamonde - 06-04-2012

Is there any way to convert the .DDS stuff into .PNG? I don't think we can accept them in that format.


RE: Riccochet's Random Rips - riccochet - 06-04-2012

yes, you can use xnview. i can do it if you want, will take some time since its alot of files.


RE: Riccochet's Random Rips - Garamonde - 06-04-2012

Yeah, that'd be much better if you could do that.


RE: Riccochet's Random Rips - riccochet - 06-04-2012

Will upload the converted PNGs later
Junko from King of FIghters Kyo on the PS1. Ripped using a video and AnimGet, since its virtually impossible to extract sprite data from it, hence the lack of frames.
[Image: PWJGn.png]


RE: Riccochet's Random Rips - Davy Jones - 06-04-2012

Did you try PSX-VRAM?


RE: Riccochet's Random Rips - riccochet - 06-05-2012

As promised, here are the PNGs
http://www.sendspace.com/file/04n7ln

(06-04-2012, 04:17 PM)Davy Jones Wrote: Did you try PSX-VRAM?
I have, best you get is backgrounds.


RE: Riccochet's Random Rips - Davy Jones - 06-05-2012

Usually there is at least one single frame in the VRAM. And even if this sprite has black in it, you can swap to a wrong palette without black and combine both screenshots by laying correct palette sprite on wrong palette sprite to get the outlines for the frame.

And on the clean sheet, you can recolour the specified pieces back to black. But yeah, especially for fighters it's extremely tedious and I would rather rip from easier games (arcade, snes) than these ones (psx, saturn).


RE: Riccochet's Random Rips - riccochet - 06-05-2012

(06-05-2012, 05:50 AM)Davy Jones Wrote: ... I would rather rip from easier games (arcade, snes) than these ones (psx, saturn).
That's exactly why I wanna rip it, coz nobody else does.


RE: Riccochet's Random Rips - Magma MK-II - 06-05-2012

VRAM is not that good for fighting games.


RE: Riccochet's Random Rips - Davy Jones - 06-05-2012

@MagmaDragoon: Yes, it's horrible.

(06-05-2012, 07:21 AM)riccochet Wrote:
(06-05-2012, 05:50 AM)Davy Jones Wrote: ... I would rather rip from easier games (arcade, snes) than these ones (psx, saturn).
That's exactly why I wanna rip it, coz nobody else does.
Sure that makes you happy? Personally, I have a limit when ripping is torturing my patience.

But as said, you can get everything with VRAM in perfect quality, but it takes a lot of time. And you have to snapshot the fighter's moveset with Animget first before you can replace the frames with the VRAM counterparts.

Good luck with these ones Wink

Edit: If you have a physical copy of the game, you should always try PSicture. Sometimes it gives you every single texture/sprite from a game.


RE: Riccochet's Random Rips - riccochet - 06-05-2012

Tried that as well, but since this game wasn't encoded in the same way the others were, you end up with only event images. Which I should probably post..