Lunar 2 - Eternal Blue Complete - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: PlayStation / PlayStation 2 (https://www.vg-resource.com/forum-45.html) +------- Thread: Lunar 2 - Eternal Blue Complete (/thread-20568.html) |
Lunar 2 - Eternal Blue Complete - Davy Jones - 06-09-2012 http://min.us/m0bDpzO0O/1 While I sorted my snagit screencaps, I found a lost battle background for Lunar 2 and decided to submit it. Also, can you fix the description for this one? http://www.spriters-resource.com/psx_ps2/lunar2ebc/sheet/30268 It's 4, not 3. RE: Lunar 2 - Eternal Blue Complete - Garamonde - 06-09-2012 Got it, and it looks like Previous fixed your other problem before I could get here! RE: Lunar 2 - Eternal Blue Complete - Dapimp699 - 06-25-2012 I have a little question for you Davy Jones. I know how to use Psx Vram, for ripping characters. But how did you do your full map ? Screenshot by screenshot ? next to each other ? I'm talking about village that you ripped.I'm on epsxe too , but i didnt find how u do ... Thx a lot RE: Lunar 2 - Eternal Blue Complete - Davy Jones - 06-25-2012 VRAM is useless when it comes to EBC maps. Maybe you can find a few pieces which you need to replace static NPCs, but you should use a screenshot program like snagit (hotkey, input: region, output: catalogue). I use a walk through walls code by Deathbringer, must be in the EBC Thread in ripping projects. Besides that, villages are awful due to said NPCs, I don't recommend it. |