Sonic Generations (PC) SA2 Pyramid Cave - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: Sonic Generations (PC) SA2 Pyramid Cave (/thread-20593.html) Pages:
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Sonic Generations (PC) SA2 Pyramid Cave - TGE - 06-13-2012 This is the reason why I'm not very active here anymore. And this also took me another few hours to figure out. I'll keep you Sonic fans updated with everything, maybe you can even give me some tips (yes yes, I'll be redoing the layout to match the original but a bit edited so shht about that) RE: Sonic Generations SA2 Pyramid Cave - Hoeloe - 06-13-2012 I like this. Any chance of some more SA2 levels? Crazy Gadget was always a favourite of mine, as was Metal Harbour. Though Pyramid Cave was an awesome one. Now I just need to get my copy of Sonic Generations... (have a PC copy in the post)... RE: Sonic Generations SA2 Pyramid Cave - TGE - 06-13-2012 (06-13-2012, 11:40 AM)Hoeloe Wrote: I like this. Any chance of some more SA2 levels? Crazy Gadget was always a favourite of mine, as was Metal Harbour.Well Gorila5 has ported Metal Harbor RE: Sonic Generations (PC) SA2 Pyramid Cave - Garamonde - 06-13-2012 Final Chase would be cool. RE: Sonic Generations (PC) SA2 Pyramid Cave - TGE - 06-13-2012 (06-13-2012, 02:00 PM)Mighty Jetters Wrote: Final Chase would be cool.There are no stupid glitchy gravity tubes in Generations.... RE: Sonic Generations (PC) SA2 Pyramid Cave - Garamonde - 06-13-2012 Aww, how sad. Hmmm, Green Forest or White Jungle. RE: Sonic Generations (PC) SA2 Pyramid Cave - TGE - 06-13-2012 (06-13-2012, 04:27 PM)Mighty Jetters Wrote: Aww, how sad.Too many scripted objects, it would make up for some weird stage design with springs RE: Sonic Generations (PC) SA2 Pyramid Cave - Garamonde - 06-13-2012 Cosmic Wall--oh wait that's an Eggman stage. RE: Sonic Generations (PC) SA2 Pyramid Cave - TGE - 06-13-2012 City escape.... RE: Sonic Generations (PC) SA2 Pyramid Cave - Virt - 06-13-2012 or Radical Highway. That'd be cool. Yeah, it's in the 3DS version, but the 3DS version isn't the PS3/360 version. RE: Sonic Generations (PC) SA2 Pyramid Cave - recme - 06-13-2012 Nice W.I.P. I guess... not much to say about it. Though, do you plan on re-texturing the map? Looks pretty dull compared to generations. RE: Sonic Generations (PC) SA2 Pyramid Cave - Cobalt Blue - 06-14-2012 i can foresee the novelty of this, but what is the point of such thing if its gameplay cant be ported? thee is basically no reason at all to pick this over playing it on the original game, much less generations's gamplay -at least over SA2- doesnt represent any kind of improvement or enhacement. in fact, it seems like a rather dull, bug-ful thing to do. RE: Sonic Generations (PC) SA2 Pyramid Cave - Hoeloe - 06-14-2012 (06-14-2012, 01:17 AM)Meta Wrote: i can foresee the novelty of this, but what is the point of such thing if its gameplay cant be ported? I'd be tempted to try creating the level from scratch and redesigning some parts, like Generations did with things like City Escape. It might be interesting. Aside from that, I think the purpose is mostly that it's a somewhat fun thing to do. RE: Sonic Generations (PC) SA2 Pyramid Cave - TGE - 06-14-2012 Well, redesigning parts would be very hard for an unexperienced modeller like me, besides, it would fit very well. It looks abit bland right now because tons of objects are missing (Pyramid Cave had amazing scenery!) People love to play this because they can relive their old days in HD. I'm planning on making some extra shaders like normals, speculars and touch some diffuses up a bit. SonicGLVL doesn't have 100% perfect shader support yet, so it will not look as great as of now. The level design and layout will not be changed, the probably the object placement will. And I ensure you, it makes tons of difference. It feels great with the boost in the linear paths, but the platforming makes it more Adventure like. RE: Sonic Generations (PC) SA2 Pyramid Cave - Hoeloe - 06-14-2012 (06-14-2012, 05:48 AM)thegameexplorer Wrote: -snip- I'm tempted to have a go at recreating Final Rush, since all the necessary graphics and objects are already in the game (for the Shadow boss fight). Might I ask what you're using to do this? Also, I'm looking forward to seeing this when it's done. It looks great so far. |