Creating Custom UV Maps? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Other Stuff (https://www.vg-resource.com/forum-6.html) +----- Forum: Questions, Info, and Tutorials (https://www.vg-resource.com/forum-89.html) +----- Thread: Creating Custom UV Maps? (/thread-20629.html) |
Creating Custom UV Maps? - josh98 - 06-17-2012 So I ripped this model, and currently there is NO way to properly rip the UV Maps. Well, being the person I am, I wanted to take the liberty to make new custom UV maps to make it work. There is only one problem. I do not know how. So if anyone could link me to a tutorial (or write one) that uses either 3DS Max 2009 or Blender, that would be really nice. RE: Creating Custom UV Maps? - ~Axis~ - 06-18-2012 http://cs.elderscrolls.com/index.php/3ds_Max:_UV_Maps I don't know the first thing about UV mapping, but I hope this helps. RE: Creating Custom UV Maps? - alexmach1 - 06-18-2012 in 3ds max: modifiers>UnwrapUVW Edit UVs select vertex from there you could move each vertex to its appropriate coordinate. |