Mario RPG tiles - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: Requests (https://www.vg-resource.com/forum-32.html) +----- Thread: Mario RPG tiles (/thread-20692.html) |
Mario RPG tiles - Ton - 06-25-2012 How can we do this easily? Someone else started, so there's gotta be an easy way. http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=26713 RE: Mario RPG tiles - A.J. Nitro - 06-25-2012 You could always ask him. The IT used to be a member here, I remember. RE: Mario RPG tiles - Peardian - 06-26-2012 You can use the Lazy Shell editor to view... pretty much everything in the game, including tilesets. Of course, they don't display nearly as organized as that sheet. RE: Mario RPG tiles - Sevenstitch - 06-26-2012 I'm not 100% sure about this, but the Levels portion of the Lazy Shell Editor seems to display tiles at 1x, so you could screen cap the layers tabs for all of the various levels and assemble them with something like photoshop or paint.net. RE: Mario RPG tiles - Raccoon Sam - 07-13-2012 Super Mario RPG, like all SNES games, uses 8x8 tiles, which get compiled to 16x8 "double-tiles", which in turn are what the primary building blocks of the game, these.. "tile clusters" are made of. They're 32x32 and always look nice. See this for reference. Use Lazy Shell. It is the only feasible way. RE: Mario RPG tiles - Ton - 07-13-2012 I'm on it. |