The VG Resource
SOOONIC HEEEROES! Ripping Project. - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: The Resource (https://www.vg-resource.com/forum-85.html)
+----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html)
+------ Forum: Model Projects (https://www.vg-resource.com/forum-56.html)
+------ Thread: SOOONIC HEEEROES! Ripping Project. (/thread-21434.html)

Pages: 1 2


SOOONIC HEEEROES! Ripping Project. - Azu - 09-14-2012

Guide on Ripping Sonic Heroes
/====================\
| Levels |
\====================/
  • Seaside Hill/Sea Gate - 100%
  • Ocean Palace - 100%
  • Grand Metropolis - 0%
  • Power Plant - 0%
  • Casino Park - 0%
  • Bingo Highway - 0%
  • Rail Canyon - 0%
  • Bullet Station - 0%
  • Frog Jungle - 0%
  • Lost Forest - 0%
  • Hung Castle - 0%
  • Mystic Mansion - 0%
  • Egg Fleet - 0%
  • Final Fortress - 0%
I'll make the Icons once all the levels are ripped.


RE: SOOONIC HEEEROES! Ripping Project. - Peardian - 09-19-2012

Ooooh, yes yes! I'm looking forward to this! Big Grin


RE: SOOONIC HEEEROES! Ripping Project. - josh98 - 09-19-2012

I shall try to rip some... I do own the game. SO I HAZ DE FEILES.

I claim Egg Fleet.


RE: SOOONIC HEEEROES! Ripping Project. - Butler - 09-19-2012

(09-19-2012, 08:21 AM)Peardian Wrote: Ooooh, yes yes! I'm looking forward to this! Big Grin

Same.
I really want to see you guys finish this, i love that game on the GameCube

Are all the versions got the same models and if not which version are you ripping?


RE: SOOONIC HEEEROES! Ripping Project. - A.J. Nitro - 09-19-2012

Are each of the level designs slightly different for each team?


RE: SOOONIC HEEEROES! Ripping Project. - Garamonde - 09-19-2012

I know I wanna see Hang Castle ripped. Big Grin


RE: SOOONIC HEEEROES! Ripping Project. - Lugana Rysniq - 09-21-2012

Is there any Better DFF Importer for 3ds? i'd like Colors and Bones Very Sad!


RE: SOOONIC HEEEROES! Ripping Project. - TGE - 09-22-2012

(09-21-2012, 12:46 AM)Lugana Rysniq Wrote: Is there any Better DFF Importer for 3ds? i'd like Colors and Bones Very Sad!
Use RWAnalyze to convert the dff files to 3.4
Use KAMS GTA Scripts to import, it also imports vertex colors.
Proof:


For other stuffs, this is what I've done with the ones I ripped myself.

Yes, I made the Classic Silver model. It'll be submitted along with the super version when theyre fixed.

This one was missing some geometry, I fixed that later.
As you may have noticed by the use of language, the gameplay is recorded by my partner.


RE: SOOONIC HEEEROES! Ripping Project. - Lugana Rysniq - 09-22-2012

ok i figured this out but it still has no bones Dx

This works with Shadow the Hedgehog As Well

the PRS Extension is missing form the Files Pulled out from the ONE's tho the need to be Readded First Be for you Continue

http://www.watto.org/extract/info.html

For the ONE v0.05 File's

Everything else should work the same with the tools (Depending what Concle Version your Pulling form for the TXD's i used the ps2 Versions :V)


RE: SOOONIC HEEEROES! Ripping Project. - josh98 - 09-22-2012

I was about to ask if this technique exports bones, cause I finally got the Sonic model in 3DS max (Something I have been trying to do for over a year) and it had no bones. It is no problem for me, but just asking.


RE: SOOONIC HEEEROES! Ripping Project. - TGE - 09-22-2012

Look, the bones are there, but their locations and names are gone.
Take it like this, as of now, you can't get the bones. Unless somebody writes a decent .dff importer for heroes.

(09-22-2012, 11:22 AM)Lugana Rysniq Wrote: the PRS Extension is missing form the Files Pulled out from the ONE's tho the need to be Readded First Be for you Continue
Youre using the wrong tool apparently. Either way, instead of using a program to rename the bin files to BSP, you could also open CMD in the folder and type
Code:
ren *.bin *.bsp



RE: SOOONIC HEEEROES! Ripping Project. - Lugana Rysniq - 09-22-2012

(09-22-2012, 03:32 PM)Enigma Wrote: Look, the bones are there, but their locations and names are gone.
Take it like this, as of now, you can't get the bones. Unless somebody writes a decent .dff importer for heroes.

(09-22-2012, 11:22 AM)Lugana Rysniq Wrote: the PRS Extension is missing form the Files Pulled out from the ONE's tho the need to be Readded First Be for you Continue
Youre using the wrong tool apparently. Either way, instead of using a program to rename the bin files to BSP, you could also open CMD in the folder and type
Code:
ren *.bin *.bsp

i mean when you pull the Files Out of the *.ONE's in "SHADOW THE HEDGEHOG" they dont have the *.PRS Ext like "MODEL.dff.prs" is what it is in Heroes and "MODEL.dff" is in Shadow's its really a PRS File tho and it need to be added to decompress


RE: SOOONIC HEEEROES! Ripping Project. - josh98 - 09-22-2012

Thanks, TGE. You are EXTREMELY helpful!!!!! Big Grin Big Grin


RE: SOOONIC HEEEROES! Ripping Project. - TGE - 09-22-2012

(09-22-2012, 04:18 PM)Lugana Rysniq Wrote: i mean when you pull the Files Out of the *.ONE's in "SHADOW THE HEDGEHOG" they dont have the *.PRS Ext like "MODEL.dff.prs" is what it is in Heroes and "MODEL.dff" is in Shadow's its really a PRS File tho and it need to be added to decompress
In case of that, you could do
Code:
ren *.dff *.prs



RE: SOOONIC HEEEROES! Ripping Project. - MikeyLevi - 09-27-2012

Could someone please provide a link to the .one extractor for Shadow The Hedgehog?