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halo 3 (on hold) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-53.html) +------- Forum: Other Systems (https://www.vg-resource.com/forum-77.html) +------- Thread: halo 3 (on hold) (/thread-21720.html) |
halo 3 (on hold) - alexmach1 - 10-21-2012 I figured out (more like stumbled upon) a method to extract halo 3 files and import them into 3ds max. hopefully by the end of the week I get all the major characters uploaded, ie arbiter, chief, shipmaster, hood, keyes, johnson & truth (and hopefully I got .mtl exporting to work) and so it begins ![]() ![]() ![]() RE: halo 3 - TGE - 10-22-2012 I guess Halo 3 uses Unreal right? Everything is rippable from them; rigged models, animations... etc. RE: halo 3 - alexmach1 - 10-22-2012 (10-22-2012, 07:10 AM)Enigma Wrote: I guess Halo 3 uses Unreal right? Everything is rippable from them; rigged models, animations... etc. halo 3 uses a heavily modified version of the original halo 1 and 2 engine, so using Unreal ripping tools may not work as you expect ![]() Rtas 'Vadum, aka the Ship Master. ![]() RE: halo 3 - alexmach1 - 10-31-2012 that glowy blue thing with the annoying voice, aka 343 Guilty Spark! ![]() RE: halo 3 (on hold) - Peardian - 01-13-2013 Sorry it took me so long to get to these. The models themselves are great, but the textures are .JPGs, which I can't allow. Unless those are the files that the game actually uses, you'll have to re-rip them as PNGs. |