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J&T Sprite Topic - Printable Version

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J&T Sprite Topic - Alpha Six - 09-12-2008

GAME TOPIC

yeah, check it

character sprites are put into "postable" format before they're posted

Tyvon
[Image: tyvonqx7.png]

Justyn (i'm not spriting this one, just puttin it here)
[Image: justynro5.png]

Bryan
[Image: bryanbl4.png]

Diego (latest update)
[Image: diegofe6.png]

Daisuke (latest update)
[Image: 1900538_1.png?1]

Enemy Soldiers (latest update)
[Image: enemysoldiersmg0.png]

Size/Character Chart (latest update)
[Image: sizesmj3.png]

Weapons
[Image: weaponsjf6.png]

just postin so i actually have something up here.


RE: J&T Sprite Topic - LeleleleMAXIMUM - 09-12-2008

Woo, this is nice.

Tyvon's arm looks like it inreases in width depending on the gun. Maybe you were trying to show that his muscles flexed, but I dunno. And his arm on submachinegun looks bent.

I really like the unarmed/beat-em-up pose.


RE: J&T Sprite Topic - Alpha Six - 09-12-2008

yeah, i was plannin on fixin those arms a while back.
thanks for the comments though bro.


RE: J&T Sprite Topic - SKELTON S. SKELETON - 09-12-2008

tyvon can i sprite some stuff in your style


RE: J&T Sprite Topic - Alpha Six - 09-12-2008

go for it man.


RE: J&T Sprite Topic - Vipershark - 09-12-2008

haha
you have the ashimura clohes on in one of them

anyway, it looks good
finish it


RE: J&T Sprite Topic - Alpha Six - 09-14-2008

sup, sniper shot sprites:
[Image: tyvonsniperzu1.gif]


RE: J&T Sprite Topic - LeleleleMAXIMUM - 09-14-2008

How will the sniper work in-game? Homing or one-shot-KO, or something?
Great animation, maybe a bit more of the pause before he actually shoots.

Can't wait to see shells flying around.


RE: J&T Sprite Topic - Alpha Six - 09-14-2008

you can just walk around and fire it, but its main usage will be when you right-click to enter scoped mode. depending on how far you zoom, you can see stuff ahead and shoot it, as long as there isn't an obstacle in the way (the scope will tell you.) sniper shots will often be one-hit KOs, depending on where you hit them.

oh, and here's another animation that i recently finished;
[Image: tyvonar15reloadrb9.gif]


RE: J&T Sprite Topic - mozzy - 09-14-2008

Haha thats sweet man.
I love what you do with the legs.

I thought you were going to take off the chain? It doesn't really move like it should, also it isn't visible in all the poses.
Great stuff so far, can't wait to play (:


RE: J&T Sprite Topic - Alpha Six - 09-14-2008

with the way that the sprites will be rendered, i can easily fix it in just the legs and it'll fix for the whole thing. these are really nothing more than test animations to see how fluidly they flow, if i need to add frames/edit frames, etc.


RE: J&T Sprite Topic - mozzy - 09-14-2008

Oh I see, so the sprites will be built using two parts?


RE: J&T Sprite Topic - Alpha Six - 09-14-2008

mmhmm. it cuts down on coding and adds for more options, which is where the outfit customization system comes into place, as well as the couple of weapons that can be modified.


RE: J&T Sprite Topic - LilGrim1991 - 09-14-2008

Haha, these are shapin' up pretty well, nice work.


RE: J&T Sprite Topic - Alpha Six - 09-14-2008

MORE WEAPONS HELL YEAH
[Image: weaponsjf6.png]

in all reality i only added one more weapon, but i expanded upon the other weapons' multiple forms.