J&T Sprite Topic - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: J&T Sprite Topic (/thread-2185.html) |
J&T Sprite Topic - Alpha Six - 09-12-2008 GAME TOPIC yeah, check it character sprites are put into "postable" format before they're posted Tyvon Justyn (i'm not spriting this one, just puttin it here) Bryan Diego (latest update) Daisuke (latest update) Enemy Soldiers (latest update) Size/Character Chart (latest update) Weapons just postin so i actually have something up here. RE: J&T Sprite Topic - LeleleleMAXIMUM - 09-12-2008 Woo, this is nice. Tyvon's arm looks like it inreases in width depending on the gun. Maybe you were trying to show that his muscles flexed, but I dunno. And his arm on submachinegun looks bent. I really like the unarmed/beat-em-up pose. RE: J&T Sprite Topic - Alpha Six - 09-12-2008 yeah, i was plannin on fixin those arms a while back. thanks for the comments though bro. RE: J&T Sprite Topic - SKELTON S. SKELETON - 09-12-2008 tyvon can i sprite some stuff in your style RE: J&T Sprite Topic - Alpha Six - 09-12-2008 go for it man. RE: J&T Sprite Topic - Vipershark - 09-12-2008 haha you have the ashimura clohes on in one of them anyway, it looks good finish it RE: J&T Sprite Topic - Alpha Six - 09-14-2008 sup, sniper shot sprites: RE: J&T Sprite Topic - LeleleleMAXIMUM - 09-14-2008 How will the sniper work in-game? Homing or one-shot-KO, or something? Great animation, maybe a bit more of the pause before he actually shoots. Can't wait to see shells flying around. RE: J&T Sprite Topic - Alpha Six - 09-14-2008 you can just walk around and fire it, but its main usage will be when you right-click to enter scoped mode. depending on how far you zoom, you can see stuff ahead and shoot it, as long as there isn't an obstacle in the way (the scope will tell you.) sniper shots will often be one-hit KOs, depending on where you hit them. oh, and here's another animation that i recently finished; RE: J&T Sprite Topic - mozzy - 09-14-2008 Haha thats sweet man. I love what you do with the legs. I thought you were going to take off the chain? It doesn't really move like it should, also it isn't visible in all the poses. Great stuff so far, can't wait to play (: RE: J&T Sprite Topic - Alpha Six - 09-14-2008 with the way that the sprites will be rendered, i can easily fix it in just the legs and it'll fix for the whole thing. these are really nothing more than test animations to see how fluidly they flow, if i need to add frames/edit frames, etc. RE: J&T Sprite Topic - mozzy - 09-14-2008 Oh I see, so the sprites will be built using two parts? RE: J&T Sprite Topic - Alpha Six - 09-14-2008 mmhmm. it cuts down on coding and adds for more options, which is where the outfit customization system comes into place, as well as the couple of weapons that can be modified. RE: J&T Sprite Topic - LilGrim1991 - 09-14-2008 Haha, these are shapin' up pretty well, nice work. RE: J&T Sprite Topic - Alpha Six - 09-14-2008 MORE WEAPONS HELL YEAH in all reality i only added one more weapon, but i expanded upon the other weapons' multiple forms. |