Ghostbusters (GEN) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Ghostbusters (GEN) (/thread-21884.html) Pages:
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Ghostbusters (GEN) - Ton - 11-13-2012 Ok, trying to finish this game up. I've got a bunch of new sheets in the works and I'm updating some others. I wanted to finish by Halloween, but... Basically, I want to remove the effects from the Proton Packs. When the weapons are equipped, the tip of the gun has a different graphic on it. I'd like to remove that effect altogether. But I suck, so I can't. This is really the last huge obstacle I have left here. Any help would be great. RE: Ghostbusters (GEN) - Ton - 11-13-2012 Updated one for progress. RE: Ghostbusters (GEN) - puggsoy - 11-13-2012 See if this works: in Gens11b go to Graphics, Layers, then on whichever layer the effect is on click Swap Scroll (or Sprite, depending) Layers. That'll swap Scroll/Sprite A and B. Not sure if it will help at all but it was a miracle with ripping certain parts of Puggsy, so it might help here, I dunno. It's worth a shot anyway. Also maybe other emulators can do this too, I just use Gens11b. RE: Ghostbusters (GEN) - Deathbringer - 11-13-2012 RE: Ghostbusters (GEN) - Ton - 11-13-2012 This is why I love you. RE: Ghostbusters (GEN) - Dazz - 11-14-2012 Tried to put some of it together, there's some pieces I'm confused by. Mind finishing this off, Ton? Don't worry about crediting me or anything, I didn't do much. edit: appears I put one of the heads with the wrong person? I don't know how I did that? RE: Ghostbusters (GEN) - Ton - 11-14-2012 You did? Which one? RE: Ghostbusters (GEN) - Ryan914 - 11-14-2012 You will also need the castle event sprites (Possessed) - Possessed Palette - Being freed from Possession (Open mouth with head facing up) Ton already has on sheet as example - Speaking to ally (Character faces Ally after being freed) - Character being spoken to (Ally facing player after being freed) RE: Ghostbusters (GEN) - Deathbringer - 11-14-2012 I took another peek at the ROM and found this: So anything else has to be done with screenshots or tileripping savestates. RE: Ghostbusters (GEN) - Ton - 11-14-2012 The possessed sprites are actually arranged differently, so it's not just a matter of recoloring. I checked. So I have everything but the "being talked to" sprites. Here it is so far: RE: Ghostbusters (GEN) - Ton - 11-17-2012 Ok, brief update: -Just need Egon and Ray's newspaper sprites. -Have to beat the castle to see if there's a newspaper headline. -Need the map after the earthquake. -Need to buy the body suit forcefield so I can get those sprites. -Got Egon's "Facing Buster" sprite. -Turns out the Possessed GBs ARE just palette swaps and I'm a dope. Woo! RE: Ghostbusters (GEN) - Ton - 11-20-2012 Hmm, if someone could get a savestate of any Buster except Peter at the Castle, I'd be eternally grateful. I don't wanna play the whole game again. RE: Ghostbusters (GEN) - Deathbringer - 11-20-2012 https://docs.google.com/file/d/0B-PBV_w1mIAoSTZJdzFob0JJcDg/edit As Ray. RE: Ghostbusters (GEN) - Ton - 11-21-2012 Thanks! *downloading now* (11-17-2012, 05:30 PM)Tonberry2k Wrote: Ok, brief update: UPDATE! -Still need Egon and Ray's newspaper stuff, but that'll be pretty simple. -Got the final newspaper headline. Need to beat the game to check for a final one and see the ending. -Finished the forcefield and final weapon. -Also got Ray's "facing" sprite. Just Peter is left. -Added possessed palette to GB sheet. RE: Ghostbusters (GEN) - Deathbringer - 11-21-2012 What other savestates do you need? |