The VG Resource
2D sprite animations and assets for an already made game, paid work - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Games Development (https://www.vg-resource.com/forum-22.html)
+----- Thread: 2D sprite animations and assets for an already made game, paid work (/thread-21958.html)



2D sprite animations and assets for an already made game, paid work - Pacha - 11-22-2012

Hello everyone.

I have a budget of $2000 US dollars and I have to make assets/2d animations for an already-made game engine. It will be a 2d-based MMORPG, I already have servers and money for publicity for the first beta.

This is a really, really old video of it (right now it is waaay more polished) so you have an idea of how the gameplay is: http://www.youtube.com/watch?v=7EwwCpUrRKs

I would like to show how the game works for the people who are interested, so they know what they should do. I can't send you an installer here because I update it every day, so it will probably crash if you don't have the latest version. Here is my contact info:
Email: [email protected]
Skype: pacha4321
MSN: [email protected]
AIM: yotsuba987

I can pay through PayPal or Western Union, as I am not from the US. You will get more money if I pay you through PayPal, as Western Union is more expensive.

You can pick anything you want from that list, and offer a price. I paid $30 for each spell animations (only made 3 so far), and I will pay $600 for all the human sprite-sheets. You can make an offer for the rest.

Human sprite sheets

4 positions: Standing, Running, Attacking and dying. Facing 8 directions (top, top-east, east, south-east, south, south-west, west, northwest).

The area of the character is 48x96 pixels. They should have 8-10 frames each. Here is one for reference (incomplete): http://i.imgur.com/tbaSg.png

Also, they have to be done so I can attach a sword/dagger to it. So the standing position should be able to support a sword, and no-sword.

Spell animations
Spell animations for 12-14 spells. Here is a tentative list: http://wiki.bigchannel.org/wiki/List_of_Spells and most of them will be a re-color. So just for example there are 3 spells: arcane ball, fireball and iceball. They will be the same spell with different colors. The same for the healing spells.

Here are some spells that have already been done:
http://i.imgur.com/2bd3i.png (fireball)
http://i.imgur.com/GPQnI.png (immobilize)
http://i.imgur.com/gVGqh.png (resurrection)

Monster animations
The same as the characters, but only on 4 directions (north, south, east, west).

For now, I only plan to make an orc, then I will implement more, as each monster will have its own characteristics (different types of attacks, etc).

The size of the orc should be 48x70 pixels, more or less. Might change.

User interface
Components of the user interface (more or less, 8 elements).

If you are interested, please add me to AIM/Skype/MSN or send me an email.

EDIT: Screenshot of the game, latest version:
[Image: k8P6C.png]


RE: 2D sprite animations and assets for an already made game, paid work - Cobalt Blue - 11-22-2012

for sprites of that size and complexity in their animations, you're better using 3D models.

or if by any reason you do need to make it with 2D sprites, you'll save yourself and your artist a lot of trouble if you use prerendered sprites.