ShadeDBZ's Cave of Textures - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Textures Resource (https://www.vg-resource.com/forum-52.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-60.html) +------ Thread: ShadeDBZ's Cave of Textures (/thread-22130.html) |
ShadeDBZ's Cave of Textures - Shade - 12-15-2012 (Naming these threads are part of the fun.) Yep, that's right, a texture submission thread so I can keep everything in one place. RE: ShadeDBZ's Cave of Textures - puggsoy - 12-16-2012 (12-15-2012, 11:44 PM)ShadeDBZ Wrote: (Naming these threads are part of the fun.) I know right Anyway nice job on these! RE: ShadeDBZ's Cave of Textures - Garamonde - 12-16-2012 (12-15-2012, 11:44 PM)ShadeDBZ Wrote: (Naming these threads are part of the fun.) Heck yeah. Speaking of which I need to do more textures sometime next year... RE: ShadeDBZ's Cave of Textures - Shade - 12-16-2012 Here's the rest of the textures from the game. EDIT:Already been ripped. RE: ShadeDBZ's Cave of Textures - Shade - 12-16-2012 HAHAHAHA! I just went to look for textures and found that all the character textures have already been ripped! So now the only thing left to upload is the ground textures. CURSES PLOAJ! RE: ShadeDBZ's Cave of Textures - Shade - 01-11-2013 (oh crud, triple post!) Here's some new textures! Other Systems New Super Mario Bros' Playable Characters Minigames Misc. RE: ShadeDBZ's Cave of Textures - Garamonde - 01-11-2013 I'll upload these soon... RE: ShadeDBZ's Cave of Textures - Shade - 01-11-2013 (01-11-2013, 08:47 PM)Mighty Jetaku Wrote: I'll upload these soon...No problem, whenever you can is fine. Other Systems Enemies RE: ShadeDBZ's Cave of Textures - Random Talking Bush - 01-12-2013 Are the textures on the "Robots" sheet supposed to have anti-aliasing around the transparent parts? RE: ShadeDBZ's Cave of Textures - Shade - 01-12-2013 I didn't modify these at all so I guess so. Is that an issue? RE: ShadeDBZ's Cave of Textures - Random Talking Bush - 01-12-2013 (01-12-2013, 12:10 AM)ShadeDBZ Wrote: I didn't modify these at all so I guess so. Is that an issue?Yeah. Textures with transparencies need to have transparent backgrounds. Having green outlines from the sheet's green background makes 'em fairly unusable. RE: ShadeDBZ's Cave of Textures - Shade - 01-12-2013 So I extracted the textures to mess with the transparencies and it changed the area with the issue. Did it fix itself? Or do I still need to come up with something else? Thanks. RE: ShadeDBZ's Cave of Textures - Shade - 01-15-2013 I suppose I'll continue until we can get that sheet sorted out. Wii/GameCube Playable Characters Enemies/Allies NPC's Locations RE: ShadeDBZ's Cave of Textures - Shade - 01-16-2013 Quote:(oh crud, triple post!):p Other Systems Super Smash Bros' Stages The backgrounds themselves were pretty time consuming to assemble! RE: ShadeDBZ's Cave of Textures - Garamonde - 01-27-2013 everything is up except for the robots and Shadow sheets because the smaller eye texture of his has white anti-aliasing around it. I would try to re-rip that particular texture and use a program like Paint.NET or GIMP (both free) to give the sheet a transparent background and put the eye texture on that. as for the robot, uhh... I would probably do the textures with the transparency and assemble them like Shadow's eye. but I'm not totally sure either, so maybe it'd be best to wait or send a PM to RTB and ask if he doesn't check here. |