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ShadeDBZ's Cave of Textures - Printable Version

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ShadeDBZ's Cave of Textures - Shade - 12-15-2012

(Naming these threads are part of the fun.)
Yep, that's right, a texture submission thread so I can keep everything in one place.


RE: ShadeDBZ's Cave of Textures - puggsoy - 12-16-2012

(12-15-2012, 11:44 PM)ShadeDBZ Wrote: (Naming these threads are part of the fun.)

I know right Tongue

Anyway nice job on these!


RE: ShadeDBZ's Cave of Textures - Garamonde - 12-16-2012

(12-15-2012, 11:44 PM)ShadeDBZ Wrote: (Naming these threads are part of the fun.)

Heck yeah. Cool

Speaking of which I need to do more textures sometime next year...


RE: ShadeDBZ's Cave of Textures - Shade - 12-16-2012

Here's the rest of the textures from the game.

EDIT:Already been ripped.


RE: ShadeDBZ's Cave of Textures - Shade - 12-16-2012

HAHAHAHA!

I just went to look for textures and found that all the character textures have already been ripped! Tongue So now the only thing left to upload is the ground textures. CURSES PLOAJ!


RE: ShadeDBZ's Cave of Textures - Shade - 01-11-2013

(oh crud, triple post!)
Here's some new textures! Smile

Other Systems
New Super Mario Bros'
Playable Characters
[Image: iWh6p47Ipwh46.png][Image: i8xRVbDTsuyTt.png]
Minigames
[Image: ib1yNtwI7b5I3r.png][Image: iSVTxRy4OMvRI.png]
Misc.
[Image: i7pXSMfgmfW99.png]


RE: ShadeDBZ's Cave of Textures - Garamonde - 01-11-2013

I'll upload these soon... Unsure


RE: ShadeDBZ's Cave of Textures - Shade - 01-11-2013

(01-11-2013, 08:47 PM)Mighty Jetaku Wrote: I'll upload these soon... Unsure
No problem, whenever you can is fine. Smile
Other Systems
[Image: iksq4gfb16TBa.png]
[Image: ibsiNVkdG4fK9H.png]
Enemies
[Image: ieCEfm5dWPWfG.png]


RE: ShadeDBZ's Cave of Textures - Random Talking Bush - 01-12-2013

Are the textures on the "Robots" sheet supposed to have anti-aliasing around the transparent parts?


RE: ShadeDBZ's Cave of Textures - Shade - 01-12-2013

I didn't modify these at all so I guess so. Is that an issue?


RE: ShadeDBZ's Cave of Textures - Random Talking Bush - 01-12-2013

(01-12-2013, 12:10 AM)ShadeDBZ Wrote: I didn't modify these at all so I guess so. Is that an issue?
Yeah. Textures with transparencies need to have transparent backgrounds. Having green outlines from the sheet's green background makes 'em fairly unusable.


RE: ShadeDBZ's Cave of Textures - Shade - 01-12-2013

So I extracted the textures to mess with the transparencies and it changed the area with the issue.
[Image: i7AHFp84uZqxV.png]
Did it fix itself? Or do I still need to come up with something else? Thanks.


RE: ShadeDBZ's Cave of Textures - Shade - 01-15-2013

I suppose I'll continue until we can get that sheet sorted out.
Wii/GameCube
[Image: iypfsqOAHlhiE.png]
Playable Characters
[Image: ibx0Kb4IlYH57l.png]
Enemies/Allies
[Image: ibhSrQZ92B1Gdd.png][Image: iloQgf7G33Qsd.png][Image: iJZ1zigVu7Z7R.png]
NPC's
[Image: iVE1Oov9gcj4r.png][Image: i8M1b4oVFjiZo.png][Image: imiSXLXaEZrDD.png]
Locations
[Image: i2KZrWYu29Bip.png][Image: ibvxNEFC5eXVKs.png]


RE: ShadeDBZ's Cave of Textures - Shade - 01-16-2013

Quote:(oh crud, triple post!)
:p
Other Systems
Super Smash Bros'
Stages
[Image: ijTuezVozRXlY.png][Image: ibbirjGIFocogF.png]
The backgrounds themselves were pretty time consuming to assemble! Unsure


RE: ShadeDBZ's Cave of Textures - Garamonde - 01-27-2013

everything is up except for the robots and Shadow sheets because the smaller eye texture of his has white anti-aliasing around it. Sick
I would try to re-rip that particular texture and use a program like Paint.NET or GIMP (both free) to give the sheet a transparent background and put the eye texture on that.
as for the robot, uhh... I would probably do the textures with the transparency and assemble them like Shadow's eye. but I'm not totally sure either, so maybe it'd be best to wait or send a PM to RTB and ask if he doesn't check here.