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ShadeDBZ's Cave of Textures - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Textures Resource (https://www.vg-resource.com/forum-52.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-60.html) +------ Thread: ShadeDBZ's Cave of Textures (/thread-22130.html) |
ShadeDBZ's Cave of Textures - Shade - 12-15-2012 (Naming these threads are part of the fun.) Yep, that's right, a texture submission thread so I can keep everything in one place. RE: ShadeDBZ's Cave of Textures - puggsoy - 12-16-2012 (12-15-2012, 11:44 PM)ShadeDBZ Wrote: (Naming these threads are part of the fun.) I know right ![]() Anyway nice job on these! RE: ShadeDBZ's Cave of Textures - Garamonde - 12-16-2012 (12-15-2012, 11:44 PM)ShadeDBZ Wrote: (Naming these threads are part of the fun.) Heck yeah. ![]() Speaking of which I need to do more textures sometime next year... RE: ShadeDBZ's Cave of Textures - Shade - 12-16-2012 Here's the rest of the textures from the game. EDIT:Already been ripped. RE: ShadeDBZ's Cave of Textures - Shade - 12-16-2012 HAHAHAHA! I just went to look for textures and found that all the character textures have already been ripped! ![]() RE: ShadeDBZ's Cave of Textures - Shade - 01-11-2013 (oh crud, triple post!) Here's some new textures! ![]() Other Systems New Super Mario Bros' Playable Characters ![]() ![]() Minigames ![]() ![]() Misc. ![]() RE: ShadeDBZ's Cave of Textures - Garamonde - 01-11-2013 I'll upload these soon... ![]() RE: ShadeDBZ's Cave of Textures - Shade - 01-11-2013 (01-11-2013, 08:47 PM)Mighty Jetaku Wrote: I'll upload these soon...No problem, whenever you can is fine. ![]() Other Systems ![]() ![]() Enemies ![]() RE: ShadeDBZ's Cave of Textures - Random Talking Bush - 01-12-2013 Are the textures on the "Robots" sheet supposed to have anti-aliasing around the transparent parts? RE: ShadeDBZ's Cave of Textures - Shade - 01-12-2013 I didn't modify these at all so I guess so. Is that an issue? RE: ShadeDBZ's Cave of Textures - Random Talking Bush - 01-12-2013 (01-12-2013, 12:10 AM)ShadeDBZ Wrote: I didn't modify these at all so I guess so. Is that an issue?Yeah. Textures with transparencies need to have transparent backgrounds. Having green outlines from the sheet's green background makes 'em fairly unusable. RE: ShadeDBZ's Cave of Textures - Shade - 01-12-2013 So I extracted the textures to mess with the transparencies and it changed the area with the issue. ![]() Did it fix itself? Or do I still need to come up with something else? Thanks. RE: ShadeDBZ's Cave of Textures - Shade - 01-15-2013 I suppose I'll continue until we can get that sheet sorted out. Wii/GameCube ![]() Playable Characters ![]() Enemies/Allies ![]() ![]() ![]() NPC's ![]() ![]() ![]() Locations ![]() ![]() RE: ShadeDBZ's Cave of Textures - Shade - 01-16-2013 Quote:(oh crud, triple post!):p Other Systems Super Smash Bros' Stages ![]() ![]() The backgrounds themselves were pretty time consuming to assemble! ![]() RE: ShadeDBZ's Cave of Textures - Garamonde - 01-27-2013 everything is up except for the robots and Shadow sheets because the smaller eye texture of his has white anti-aliasing around it. ![]() I would try to re-rip that particular texture and use a program like Paint.NET or GIMP (both free) to give the sheet a transparent background and put the eye texture on that. as for the robot, uhh... I would probably do the textures with the transparency and assemble them like Shadow's eye. but I'm not totally sure either, so maybe it'd be best to wait or send a PM to RTB and ask if he doesn't check here. |