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Mario's Sticker Stage - Zero Kirby - 01-11-2013 This is just something I'm working on to give myself a little break from Super Mario Classic. I think a little focus on this will help me focus on Classic once this is done. Mario's Sticker Stage is a minigame that's basically a combination of the battle system from Paper Mario Sticker Star with the audience and refinements of The Thousand-Year Door, rolled into an endurance-type thing. Like in The Thousand-Year Door, the audience is randomly generated in random seats. (All the Luigis are just placeholders for now - when I finish Luigi's programming I'll start adding new audience members.) The audience is fully interactive, cheering for you when you do well. They'll even throw items at you! And you can even rile them up with a Stylish move or two. The battle system itself is more like Sticker Star though. Before your turn you can purchase a variety of stickers using coins you've won from battle. You then use these stickers to defeat the enemies in waves to get more coins and time bonuses. As you get the audience to cheer for you, they give you Flower Points, which you use to level up your health, unlock better stickers for purchase, and make currently available stickers cheaper. The individual members of the audience will have certain move preferences. For example, Luigi loves it when Mario attacks but won't like it as much when you use a Partner-sticker. Goombas hate Jump-attacks while Hammer Brothers love Hammer-attacks. Using their preferred attacks gives you more Flower Points while their disinterest will get you less. And of course, doing poorly overall will make them leave or throw rocks at you. It's still in progress right now, but so far the audience is almost completely programmed and a rudimentary Mario is in place to expand upon. EDIT: I've pretty much got the Audience down-pat, so I've started adding more types of audience members. You're just as likely to get one as any other, but obviously you can't have more than one Luigi. You can also attack audience members who want to throw something at you. ... But if they're throwing something helpful, attacking them not only makes them leave, but demoralizes the rest of the audience. ... To the point where many of them will also leave most of the time. But, of course, performing well will begin to fill in the empty seats once more. It may not happen every time you do an attack (unless you're being Stylish), but it'll happen. RE: [Fangame] Mario's Sticker Stage - magicsnake - 01-12-2013 This really looks interesting ! Good job ! RE: [Fangame] Mario's Sticker Stage - puggsoy - 01-12-2013 I haven't played Sticker Star nor TYD (yet), but this looks cool either way. Good luck with this! RE: [Fangame] Mario's Sticker Stage - Zero Kirby - 01-12-2013 Thanks. And I suppose I should extend the offer here since I made it at MFGG, but... If you can sprite in M&L3 style and want to be an audience member or help other people here be an audience member, go right on ahead and say/do so. I won't get around to adding anyone until after I've finished a demo (which is aways off yet), and if I don't get any I won't be upset, but I figured it'd be a neat idea all the same. Just... if someone offers their skills, don't bug them too much about it. Or bug me too much about it. Then you won't get added. RE: [Fangame] Mario's Sticker Stage - megamario1234 - 01-12-2013 (01-12-2013, 11:54 AM)Zero Kirby Wrote: Thanks. And I suppose I should extend the offer here since I made it at MFGG, but... I probably might give it a try since I have been spriting my own custom sprites in M&L3 style. RE: [Fangame] Mario's Sticker Stage - Zero Kirby - 01-13-2013 Here's a mockup of what the battle menu might look like: Good, bad, could be better, suggestions? RE: [Fangame] Mario's Sticker Stage - recme - 01-13-2013 I feel as if there is too many rows for people. In PM:TTYD, people were overlapping each other and it really didn't look much like a nuisance. You should give more space for battle and remove one (or two) rows. As for the menu, you should make it smaller. I don't think it should be that big. RE: [Fangame] Mario's Sticker Stage - puggsoy - 01-13-2013 ^Pretty much this. More space for the battle might be better, the UI up top looks a bit close to Mario and the enemy (even more so when you're jumping, I imagine). The menu is a tad large, perhaps if you made it a bit shorter in height and longer in width it might look better. It's not too bad as it is though, so whatever. I think it should overlap enemies though, since bigger enemies might obscure too much of the menu. For example enemies like Wiggler would seriously be a problem (although I have no idea if you're planning to have those sort of enemies in the game). By the way, if anyone sprites more audience members I wouldn't mind being one. Not that I'm really dying to be, but I mean if anyone makes them and feels like doing that it'd be cool. But no pressure or anything. RE: [Fangame] Mario's Sticker Stage - Zero Kirby - 01-13-2013 I do plan on having larger enemies as boss fights, but they wouldn't be as far to the left as the Goomba in the screenshot is. There's room to fix the battle menu right now anyway, I'm just trying to find a good look for it. As for rows in the audience, I don't want to remove any rows since larger audiences are essential to levelling up, so I compromised and squished them together a bit more, and then moved the stage downwards. RE: [Fangame] Mario's Sticker Stage - Candel - 01-13-2013 you know wth all the time taking for several audience members to come through their seat one at a time, you might want to make them all come at the same time, don't know if that was just a demo of how they all came in and it would be changed. But it took really long RE: [Fangame] Mario's Sticker Stage - Zero Kirby - 01-13-2013 (01-13-2013, 05:01 PM)TorchMan.EXE Wrote: you know wth all the time taking for several audience members to come through their seat one at a time, you might want to make them all come at the same time, It was just a demo (and I improved the seat finding system so it doesn't hang as much as the theater fills). They all fill the theater at the same time now when they come in groups. Quote:By the way, if anyone sprites more audience members I wouldn't mind being one. Not that I'm really dying to be, but I mean if anyone makes them and feels like doing that it'd be cool. But no pressure or anything. I forgot to mention - if you do get sprites for being an audience member you'll also need member preferences. Like, what kind of stickers you react positively or negatively to (or just conditions, like needing to get an Excellent on Action Commands or never throwing anything but harmful objects) and your "patience". The five Sticker Groups are Jump, Hammer, Item, Partner, and Special. Whatever the case, don't come up with more than three conditions for the character. Patience is just at what point you start disliking Mario and at what point you start loving him. Put them on a scale of 10 - 3 is where you hate and 5 is where you love, etc. etc. If you don't feel like it, I can always come up with something on my own. RE: [Fangame] Mario's Sticker Stage - puggsoy - 01-14-2013 Well, if anyone does make a sprite of me I'll probably make them, if not I won't bother. By the way yeah that looks a but better, the menu has a bit of space now. As for the design of the menu itself, not sure if I can really say much for it since I don't know how you use stickers and all that, but it looks good. RE: [Fangame] Mario's Sticker Stage - Kriven - 01-15-2013 Do you have some kind of animation list for people who want to make audience sprites? RE: [Fangame] Mario's Sticker Stage - Zero Kirby - 01-15-2013 (01-15-2013, 06:40 AM)Kriven Wrote: Do you have some kind of animation list for people who want to make audience sprites? That is also a good idea
Not much of a list, really, it's like, nine separate frames at the most (five of which are just walking). RE: [Fangame] Mario's Sticker Stage - Zero Kirby - 05-01-2013 So guess what? Bigger stage. Previously the audience capped at 39. Now it caps at 85. Ho boy that's a lot of people watching you all at once. I also gave the stage a bit of a makeover so that it looks nicer. Here: Might fix up the curtains and seats a little bit, too. And now here's a full list of things on how you can become an audience member. The MFGG Post Wrote:I'm fairly certain I've finished up the programming on Audience Members now, so if you're skilled at spriting in M&L3 style (or have a friend who is) and want to show up in the audience, make some sprites, pick preferences (basically what your audience member likes and doesn't like to see), and I'll throw you in! Here's a list of needed sprites: EDIT: Changed the curtains. |