Megaman Zero 3: Zero All Frames - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Game Boy Advance (https://www.vg-resource.com/forum-39.html) +------- Thread: Megaman Zero 3: Zero All Frames (/thread-22342.html) |
Megaman Zero 3: Zero All Frames - Greiga Master - 01-17-2013 This is something I did a while ago but never really got around to putting anywhere. https://dl.dropbox.com/u/42704237/zero3_all.gif It should be every one of Zero's frames from Megaman Zero 3. RE: Megaman Zero 3: Zero All Frames - Ton - 01-17-2013 Awesome! Saved! RE: Megaman Zero 3: Zero All Frames - Dazz - 01-17-2013 Wooooow. edit: There seems to be a lot of duplicates? RE: Megaman Zero 3: Zero All Frames - Ton - 01-17-2013 Probably reused frames in different animations? RE: Megaman Zero 3: Zero All Frames - Gaia - 01-17-2013 None of the less, if this was properly re-organized, it would've been the much overdue Zero sheet TSR needed. RE: Megaman Zero 3: Zero All Frames - Greiga Master - 01-17-2013 Yeah if its those standing ones while they are off they're listed as separate animations in the archive although I would guess they can probably be removed with a decent image editor? RE: Megaman Zero 3: Zero All Frames - Previous - 01-17-2013 (01-17-2013, 04:37 PM)Dazz Wrote: There seems to be a lot of duplicates? 1259 sprites in total, 712 unique ones (probably with slightly different positioning within their animation frame). But if it's to keep the single animations complete, I guess that's alright? However, I wouldn't make all frames the size of the biggest frame throughout all animations, but limit it to making the frames of a single animation equally sized. That way, a lot of blank space would be reduced and the sheet would look less huge and confusing. Generally, I like to preserve the original bounding boxes. RE: Megaman Zero 3: Zero All Frames - Garamonde - 02-25-2013 so uh... I don't see this on the site despite Ton saying he saved it... anything need to be fixed? RE: Megaman Zero 3: Zero All Frames - Ton - 02-25-2013 Whoops. I saved it, then things happened and I just forgot about it. RE: Megaman Zero 3: Zero All Frames - Garamonde - 02-25-2013 please mark this thread when you get it up then. RE: Megaman Zero 3: Zero All Frames - Ton - 02-25-2013 Up! RE: Megaman Zero 3: Zero All Frames - T0misaurus - 03-09-2013 (01-17-2013, 03:51 PM)Greiga Master Wrote: This is something I did a while ago but never really got around to putting anywhere. Good job but this sheet is way too big,it has unnecesary space between the sprites RE: Megaman Zero 3: Zero All Frames - Garamonde - 03-09-2013 Previous mentioned that already. I don't think he is going to change it though. |