Mega Man ZX - Items - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: DS (https://www.vg-resource.com/forum-37.html) +------- Thread: Mega Man ZX - Items (/thread-22373.html) |
Mega Man ZX - Items - Argle-Bargle - 01-22-2013 Like the subject says, this is all the items for Mega Man ZX, plus some random related extras. I included all the possible crane grab icons (and the crane itself), the mobiles you get when getting a perfect boss kill (including their animations), all the possible outfit color changes Aile can get, the clam/pearl animation, the bouncy ball side quest and a frame of the grass cutting side quest. I don't actually think it's possible to capture the full grass cutting animation, because it seems random. It could be random, flat rendered 3D, in which case it's a no go. I also included the water purifier containers and their blinky light animations, however I did NOT include the water displacement animations (when you hit them, the water kind of jiggles back and forth). I also threw in Sardine's little toy, just for the hell of it. As usual, credit is not needed...unless you're a tweenage muppet fawk desperate for some meaningless, pathetic dribble of pseudo accomplishment/recognition, 9 times out of 10 using the most generic, ripped off, banally raped user name imaginable (like GokuNaruto69), making the entire wanton gesture just ~that~ much more impotent and meaningless. ^__^ PS - Image is a PNG which includes an alpha transparent layer with cutouts. RE: Mega Man ZX - Items - Argle-Bargle - 01-24-2013 Mmmm, forgot to mention, I'm working on Mega Man ZX - Advent right now, but it's got a whole metric shit ton more stuffs in it. The stupid plant sub quest alone is just freakin killing me... OY! Seriously, havin to make like a half dozen save states for each gawd damn plant type and then now I have to figure out how to make each one grow...presuming each one even ~can~ grow. *sigh* The cacti was the easiest so far, you just have to talk to it a bunch of times and it gets a flower. I'm ASSuming the robot plant and fake plant don't "grow" (or change) at all. The robot plant was especially annoying though because it was animated, with like a dozen freakin frames (plus repeat cycle). Technically so far I've just taken hundreds of screen caps, they still need separated from the background material and sorted/organized in some manner. Although that shouldn't be ~too~ hard since I nixed out the background layers on most of 'em. I'm surprised this game doesn't have more material already archived, since it's been out since 2007/8, plus it's got so much great base material in it, especially as far as items and such. RE: Mega Man ZX - Items - Garamonde - 02-19-2013 tbh we don't really need all the descriptions with the items -- that's just the basic font and text boxes. RE: Mega Man ZX - Items - Garamonde - 02-25-2013 ...eh, uploaded it anyways. it can always be updated later. I just want this off the list of unuploaded threads. |