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RPG sprites (tiles'n'stuff) - Printable Version

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RPG sprites (tiles'n'stuff) - SuperGoomba - 01-27-2013

Hello fellow spriters, it's me again.

I haven't posted anything here since about two years ago, and I haven't done a lot of spriting since then either. I went and looked back and some of the things I posted then, and to be honest I thought they looked pretty terrible, so hopefully I've improved quite a bit since then.

Anyway,

I'm working on an RPG for a major school project, using RPG Maker VX Ace to make it with. I haven't done a huge amount of work the sprites, mostly just tiles.

These is the work on the outside tiles I've done
[Image: TILESETFORUPLOAD-2.png]

And the inside ones,
[Image: TILESETFORUPLOAD-1.png]

And I have some animations for a NPC Shrubling (plant person) and the first character who joints your party (named Flurble)

[Image: MShrubling_FwdWalk.gif]

[Image: Flurble_FwdWalk.gif]

I have done the side and up walking poses for Flurble, but there are a few little things I want to fix before I post them.


RE: RPG sprites (tiles'n'stuff) - ~Axis~ - 01-27-2013

It seems to me that the door sprites on the first sheet don't follow the top-down perspective you set for your sprites.


RE: RPG sprites (tiles'n'stuff) - Previous - 01-27-2013

Some of your colours, especially the shelves and closet things, could use more contrast. The darker shades could be less saturated, too. You also have a lot banding going on (following a line of pixels with an other line of pixels right next to it) which makes them look blurry.


RE: RPG sprites (tiles'n'stuff) - Yamcha the Desert Bandit - 01-27-2013

I really like these. Plan to keep going?


RE: RPG sprites (tiles'n'stuff) - SuperGoomba - 01-27-2013

I added some extra contrast to the dark shades on the wooden furniture, and I desaturated some of the other dark shades.

I didn't realise how blurry the banding was making the sprites look. Thanks for pointing it out. I got rid of almost all of it, except for on the sides of the areas with highlights on them (top of the wooden furniture and fence posts) because I think it adds some extra depth. or something.

[Image: TILESETFORUPLOAD-4.png]

[Image: TILESETFORUPLOAD-3.png]

EDIT:

Side and Up walking animations for Flurble
[Image: Flurble_SideWalk.gif]
[Image: Flurble_UpWalk.gif]