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Supeesu Seizon - Printable Version

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Supeesu Seizon - Koh - 02-23-2013

Supeesu Seizon

Development Info
-Made in Game Maker 8.1 Standard.
-Programming and sprites done by Dominic Brooks (Tamer Koh AKA Dlbrooks33).
-Sound Effects from RPG Maker.
-MIDI Music from a 1996 Windows PC Puzzle Game, Üz 3.0. MP3 music created using Solmire.com.

Overview
This started out as a little challenge from a friend of mine, who was bored, and I accepted the challenge to sate his boredom by the end of a weekend by making a game for him to play. I started it on Saturday evening, and finished it by Sunday afternoon. He played it and liked it, and so I considered it a 1-Day Game Development challenge. However, the game was endless and repetitive, so I decided I wanted to take it further and turn the challenge into a 1-Week Game Development Challenge. By the end of the week, I only added half of the things I wanted to add, so now I plan on finishing it with no time constraints.

Game Info
It's an arcade-style, horizontal-scrolling survival-shooter. Your objective is just to survive. Can you make it through the end of the waves of enemies alive? It becomes more bullet-hell like the deeper into the waves you go.

Current Features
-8 Waves (Levels)
-3 Unique Enemy Types.
-2 Bosses.
-3 Different Weapons.

Planned Features
-18 Waves (Levels)
-6 Unique Enemy Types.
-6 Bosses.
-6 Different Weapons.

Demo Video


Demo Download
Supeesu Seizon Demo Download


RE: Supeesu Seizon - Davy Jones - 02-23-2013

The immobile enemies are a joke, but the boss battle looks cool.


RE: Supeesu Seizon - Koh - 02-26-2013

(02-23-2013, 05:15 PM)Davy Jones Wrote: The immobile enemies are a joke, but the boss battle looks cool.
Ha ha, you weren't the only one to say that. I'll be increasing the spawn rate for the beginning (not altering their stats, mind you). But I do also plan to have a difficulty setting (Easy, Normal and Hard) which will affect how fast enemies act and their stats as well. Thanks for the feedback though, appreciated.


RE: Supeesu Seizon - Sunlight - 03-02-2013

You should try making the "drone" powerup that flies around your ship a different colour. It's kinda hard to see with the dark background.