PCSX2 Map Ripping? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: PCSX2 Map Ripping? (/thread-22638.html) |
PCSX2 Map Ripping? - mkbewe - 02-27-2013 Hello I'm the new here. I know this forum is about ripping models. I have question. How rip maps from PCSX2? Please help RE: ripped maps - Previous - 02-27-2013 Have you looked at this thread? Also, moving to Model Discussion, which is where questions should be asked - the submission forums are for submissions! ;-) I also changed the thread title to something less vague. RE: PCSX2 Map Ripping? - mkbewe - 02-27-2013 better move here http://www.spriters-resource.com/community/forumdisplay.php?fid=89 No. This thread is about models, I need 3D maps. I look on Youtube and there are tutorial "how import to 3ds max". So 3D ripper regard maps as models? RE: PCSX2 Map Ripping? - Previous - 02-27-2013 Thanks but I know where stuff belongs (there also is a list in this thread) ;-) 3D maps are nothing but (a collection of) 3D models, yes, so you should at least try if it works. Take a look at the images in this post, that shows that it should be possible to get maps (however I assume you'll only get what is visible on screen). RE: PCSX2 Map Ripping? - mkbewe - 02-27-2013 Does exist separately program to rip maps? |