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[Engine - GM8.0] Supernova Mario Bros 2 Engine - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: [Engine - GM8.0] Supernova Mario Bros 2 Engine (/thread-22697.html) |
[Engine - GM8.0] Supernova Mario Bros 2 Engine - Hypernova - 03-09-2013 Sign, I guess I broke my promise never develop a mario game again. ![]() Anyways I present the only accurate SMB2 engine up to date: Supernova Mario Bros. 2 Engine (Saturn Mario Engine 4) Platform: Game Maker 8.0 (Pro) Which features (including planned):
Downloads (It will update every time when a progress is posted): Current version Zipped [4.32 MB] RE: [Engine - GM8.0] Supernova Mario Bros 2 Engine - Previous - 03-09-2013 Not much to say but can you try to make it so that things you pull out of the floor do not appear in front of the floor, but look more like they're being pulled out? Never worked much with GameMaker but maybe it has alpha mask capabilities you could use or something. The pink mushroom stools look really odd snapping to the grid only at the very end of their throw, it would be better if they already snapped before they made full contact with the floor and before the bopping animation starts. Of course the glitch at ~4:08 with the hovering one should probably be fixed, too. RE: [Engine - GM8.0] Supernova Mario Bros 2 Engine - Hypernova - 03-10-2013 Whew, after hours looking into my code, I fixed both the pulling animation and the floating mushroom block. ^^ cheers! And yep, updated link in the first post. ![]() But Game Maker's horrible physics system makes it nearly impossible to fix the weird mushroom snagging before contact the ground. RE: [Engine - GM8.0] Supernova Mario Bros 2 Engine - Previous - 03-10-2013 (03-10-2013, 12:37 AM)supernova Wrote: But Game Maker's horrible physics system makes it nearly impossible to fix the weird mushroom snagging before contact the ground.Back in the day when I was using GM (6) we were coding our own phsysics :-P |