How to merge model/textures/animations into one .FBX file? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: How to merge model/textures/animations into one .FBX file? (/thread-22784.html) |
How to merge model/textures/animations into one .FBX file? - goldkillerv - 03-24-2013 Hey guys, I was wondering how I could merge those 3 stuff mentioned in the title together into one .FBX file. I have already worked out the textures and models together but the animations part is rather confusing to me. Firstly, how could I export/convert the .PSA animation file(s) ripped from brres viewer to something else .FBX since I tried opening that .FBX in Cinema4D but it didn't show the animation. Is there a way to merge all 3 of these stuff from Noesis? Thanks for the help in advance! RE: How to merge model/textures/animations into one .FBX file? - goldkillerv - 03-24-2013 No one? Now, I have worked out how to do this using UDK but it's a lengthy process. RE: How to merge model/textures/animations into one .FBX file? - mkbewe - 03-24-2013 Did You try on 3ds max animating? RE: How to merge model/textures/animations into one .FBX file? - Previous - 03-24-2013 (03-24-2013, 11:14 AM)goldkillerv Wrote: No one? Now, I have worked out how to do this using UDK but it's a lengthy process. This is an online forum. You can't expect a reply within two hours. People have lives and aren't online 24/7 and there aren't too many people who may know a solution to begin with. Also, next time please double-check where you're posting threads, a model-related topic shouldn't be posted in the Spriters Resource section, but here in Model Discussion. RE: How to merge model/textures/animations into one .FBX file? - Garamonde - 03-24-2013 also this place isn't as active as many other forums, so you have to take that into account. with that said, I didn't even know you could merge that stuff into one file so idk what to do either. RE: How to merge model/textures/animations into one .FBX file? - goldkillerv - 03-24-2013 Alright, nvm guys. I'll try to do something about it. As for the thread not being in the right section, you can move it if you like. RE: How to merge model/textures/animations into one .FBX file? - Garamonde - 03-24-2013 no don't give up on us, we're just asking you to be patient cause we don't have people online all the time. RE: How to merge model/textures/animations into one .FBX file? - mkbewe - 03-25-2013 As I wrote up try open in 3ds max. RE: How to merge model/textures/animations into one .FBX file? - TGE - 03-25-2013 It's simple. If you load the model and animation in 3ds Max using the Actor X importer, you can then export to fbx and in the export settings you can enable "embed media" which will add the textures to the file. Not sure about other programs though... RE: How to merge model/textures/animations into one .FBX file? - goldkillerv - 03-25-2013 (03-25-2013, 04:01 AM)Paratroopah! Wrote: It's simple. If you load the model and animation in 3ds Max using the Actor X importer, you can then export to fbx and in the export settings you can enable "embed media" which will add the textures to the file. Not sure about other programs though... But you see, I don't have the models and animations in one file so is it possible to add the animation in the model after importing it to 3DS Max? I do it with UDK all the time now since it will merge the model and animations but not textures. So I just add the textures inside Unity3D where I usually work. RE: How to merge model/textures/animations into one .FBX file? - TGE - 03-29-2013 (03-25-2013, 05:56 PM)goldkillerv Wrote:Yes, I do it all the time. There is a psa importer and such(03-25-2013, 04:01 AM)Paratroopah! Wrote: It's simple. If you load the model and animation in 3ds Max using the Actor X importer, you can then export to fbx and in the export settings you can enable "embed media" which will add the textures to the file. Not sure about other programs though... |