Problem with textures... - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: Problem with textures... (/thread-22884.html) |
Problem with textures... - wat - 04-06-2013 So i was able to get my hands on the Handyman model from Bioshock Infinite. The model itself is fine, but there is a problem with the textures... They come out blue for some reason, everthing turns out blue shaded. If someone could supply me with the original textures or tell me how to fix this i would really appreciate it i took a picture for you guys to see what i mean: http://img841.imageshack.us/img841/4452/handyman.png RE: Problem with textures... - TGE - 04-06-2013 (04-06-2013, 01:50 PM)wat Wrote: So i was able to get my hands on the Handyman model from Bioshock Infinite. The model itself is fine, but there is a problem with the textures...Try swapping the Red and Blue channels of the textures. RE: Problem with textures... - ~Axis~ - 04-07-2013 Err... Shouldn't this be in the "QIT's"? RE: Problem with textures... - Previous - 04-07-2013 (04-07-2013, 04:42 AM)BlueBlur97 Wrote: Err... Shouldn't this be in the "QIT's"? Questions reagrding models go to Model Discussion, (textures to Texture Projects but since this issue here is in context of model ripping, it's fine here) - This way questions are more likely to be seen by people who may be able to help, as many people don't wade outside of familiar waters. Otherwise, I'd have moved it when I saw it earlier ;-) RE: Problem with textures... - wat - 04-07-2013 ok, so basically the textures are in .dds format, and gimp doesn't open .dds files nor can my picture viewer... im gonna wait until someone posts the textures somewhere RE: Problem with textures... - Previous - 04-07-2013 DDS (DirectDraw Surface) is such a common format you'll find plenty of programs that can open them on the net. I personally use AMD's "Compressonator" to batch-convert DDS to PNG with preserved alpha channel. RE: Problem with textures... - wat - 04-07-2013 (04-07-2013, 02:47 PM)Previous Wrote: DDS (DirectDraw Surface) is such a common format you'll find plenty of programs that can open them on the net. oh wow! thanks a lot !! |