Scaling PS2 Models? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: Scaling PS2 Models? (/thread-22938.html) |
Scaling PS2 Models? - Princess Luna - 04-15-2013 Well, I'm back for now watching from my group and what not. Anyways, I have been following o0DemonBoy0o's "[Tutorial] How to rip PS2 models v.2" thread. I am a bit of a newbie with 3ds Max. Therefor, stumped on the part with scaling the model due to the model looking slightly stretched. I really can't tell when the model will appear to be normal or not. So, how I will know if it's "normal looking"? If any fellow advance users can help me on this situation I would be grateful. RE: Scaling PS2 Models? - Previous - 04-15-2013 You've got the screenshot right there - just compare them! If you need to, you can take a shot of both and put one above the other to see if they fit well. The wireframe you have there fits the ingame one's proportions perfectly as far as I can tell - aside of being upside-down ;-) RE: Scaling PS2 Models? - Princess Luna - 04-15-2013 (04-15-2013, 01:43 PM)Previous Wrote: You've got the screenshot right there - just compare them! If you need to, you can take a shot of both and put one above the other to see if they fit well. The wireframe you have there fits the ingame one's proportions perfectly as far as I can tell - aside of being upside-down ;-) Yeah, I forgot to rotate the wireframe 180 degrees on the Y-Axis before taking this pic. ~Slightly off topic: I noticed you have a Steam account, do you mind if I add you for easier communication? RE: Scaling PS2 Models? - Previous - 04-15-2013 I forgot to add that in case you have no good screenshots at hand for direct comparision (for example when emulators don't display it in the right dimensions or the character / object can't be viewed in a good angle), you pretty much have to go by what appears right, orienting at general proportions and basic shapes. Circles and squares are always the easiest, heads are often somewhat sphere-like. I guess often it'll be a bit of playing around, lookign what looks best, going for a good approximation. It's not always possible to get it exactly right, I'd assume. Never did it myself, though, I'm not really an experienced model ripper, just a general amateur at some things. You're free to add me on Steam, but I have to say that I hardly ever use it and don't have it running a lot. It's somewhat of a clunky program and I don't play games often, especially on the PC. RE: Scaling PS2 Models? - Princess Luna - 04-15-2013 Also, this thread can be closed as the solution was solved. |