Resetting to Default Poses (Smash 64) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: Resetting to Default Poses (Smash 64) (/thread-23006.html) |
Resetting to Default Poses (Smash 64) - AaronIsNeato - 04-26-2013 I'l looking for a way to properly rip the Star Fox Model from Super Smash Bros. 64. Of course, I have the 1964 Emulator and the working Model-Ripping plugin (lol what's it called again...?). Anyway, I was wondering if there was any way to 'reset' Fox's pose at some point in the game? I know that the ripper of the SM64 Model used a certain debug code, and was hoping there was some sort of debug code for the same effect in Smash Bros. 64? Thank you all for your time. RE: Resetting to Default Poses (Smash 64) - Friedslick6 - 04-26-2013 There is a debug level select code, but it does not force bind poses on the character models. My suggestion, as backwards as it may seem, would be to download Cheat Engine, hook it to the emulator and try and find the addresses that control one or more character's animation. I tried this on Spider-Man a while back as per request, and managed to disable all of the character animations in order to rip Carnage. |