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Viqueen - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Viqueen (/thread-23042.html) Pages:
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Viqueen - Gors - 05-06-2013 I was brainstorming a game about vikings, a platformer with RPG elements, a la Wonder Boy in Monster World. I'm also working on the sprites so the equipments will change the sprite instead of just giving her stats. ![]() ![]() ![]() ![]() the equipments will be layered over in order to avoid too many sprites. I don't have much done, but I thought I could at least introduce the protagonist, Runa Fé (or Fae, as in the sheet). the animation speeds don't reflect the final product, and may be changed later. RE: Viqueen - Ninspriterx - 05-06-2013 The top of her head could be rounded out more. the left hand corner of it is too pointy, and the other side is on too much of a slant. I would say even an evenly round spade is acceptable since she wears that helmet. also i edited her profile. ![]() Very very cute sprites. ![]() RE: Viqueen - Chris2Balls [:B] - 05-06-2013 May I suggest you change approach for the jump animation for variety's sake? It's Castlevania-esque and I have the impression it isn't the first time you've done jumping/falling this way. Apart from that, it's looking good! ![]() RE: Viqueen - Gors - 05-06-2013 ![]() ![]() RE: Viqueen - Kami - 05-07-2013 Runa's right hand(from out view or her left from her perspective) is a little sporatic in the idle set of frames. Gors' ideas are a little bit influental, fffffff, Now I want to program another one of your brain childen will~ RE: Viqueen - Sengir - 05-07-2013 (05-07-2013, 09:52 PM)Kami Wrote: Gors' ideas are a little bit influental, fffffff, Now I want to program another one of your brain childen will~ Back off, he's mine! RE: Viqueen - Gors - 05-09-2013 ![]() ![]() ![]() ![]() bonus round: this is what paint did with my 'former' items sheet... ![]() RE: Viqueen - StarSock64 - 05-09-2013 Those tiles look really cool! RE: Viqueen - Previous - 05-10-2013 (05-09-2013, 10:23 PM)Gorsalami Wrote: bonus round: this is what paint did with my 'former' items sheet... Gors, these are the best sprites you ever made and I really hope you'll make many more in this marvellous new style. It would be amazing if you could write up a small tutorial on how to do them, too, so everyone can learn to make such perfect pixel art. RE: Viqueen - AkumaTh - 05-11-2013 I am really impressed. That animation looks smooth and the background looks great so far. RE: Viqueen - Ton - 05-11-2013 Pretty adorable. Do you plan to include the spear and magic helmet? ![]() RE: Viqueen - Sengir - 05-11-2013 (05-11-2013, 01:32 PM)Tonberry2k Wrote: Pretty adorable. Do you plan to include the spear and magic helmet? None of the accessories will appear on Runa's sheet. Because we're going to have different helmets/weapons/cloaks give different stats they'll be tacked on in the code. RE: Viqueen - Ton - 05-11-2013 I was referencing this, actually. http://en.wikipedia.org/wiki/Siegfried_(opera) See also: "What's Opera, Doc?" RE: Viqueen - AkumaTh - 05-11-2013 (05-11-2013, 04:46 PM)Tonberry2k Wrote: I was referencing this, actually. http://en.wikipedia.org/wiki/Siegfried_(opera) I knew it! I was so tempted to reply "Spear and magic helmet?" So the accessories will be on a separate sheet or it'll be like an RPG and only give the boost but no visual differences? RE: Viqueen - Sengir - 05-11-2013 they'll be on a separate sheet, though the alternate tunics/boots will be programmatically recolored |