The PC Engine / Turbografx 16 ripping project! - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: The PC Engine / Turbografx 16 ripping project! (/thread-23293.html) |
The PC Engine / Turbografx 16 ripping project! - Magma MK-II - 06-06-2013 The Spriters Resource (and the internet in general) has a severe lack of sprite rips from this system, so this is my attempt to rectify this. Though i'll work it a bit slowly, I'm open for suggestions. And of course anyone can help me as well! PC Engine / Turbografx 16 ripping tutorial RE: The PC Engine / Turbografx 16 ripping project! - Garamonde - 06-06-2013 brilliant idea. RE: The PC Engine / Turbografx 16 ripping project! - Ton - 06-06-2013 *Ton stamp of approval* RE: The PC Engine / Turbografx 16 ripping project! - Dazz - 06-07-2013 If you can write up some quick tutorial on how to do a basic application based rip, I'd greatly appreciate it! And might even help out RE: The PC Engine / Turbografx 16 ripping project! - Magma MK-II - 06-07-2013 Made it! Look in the first post. RE: The PC Engine / Turbografx 16 ripping project! - Magma MK-II - 06-08-2013 Next on TSR: a big-headed guy, perhaps? RE: The PC Engine / Turbografx 16 ripping project! - Ton - 06-08-2013 Awesome! I saw that there is an Adventure Island game for the system too. Does that look very different from other incarnations? RE: The PC Engine / Turbografx 16 ripping project! - TomGuycott - 06-08-2013 It does, I played it through all the way. I don't know exactly where it changes the most, but the final boss was a magenta baboon in a tuxedo and top hat, if I remember correctly. Some of the bosses try to be somewhat like previous AI bosses, in the sense they are one boss with different heads. RE: The PC Engine / Turbografx 16 ripping project! - Ton - 06-08-2013 That final boss sounds just... amazing. RE: The PC Engine / Turbografx 16 ripping project! - TomGuycott - 06-08-2013 I remember being mildly disappointed. Tomorrow I should look into it RE: The PC Engine / Turbografx 16 ripping project! - Deathbringer - 06-09-2013 http://www.vgmuseum.com/end/tg16/a/newadv.htm It could be disappointing but at least it's not a head swap like the final boss of the original Adventure Island. RE: The PC Engine / Turbografx 16 ripping project! - Magma MK-II - 06-10-2013 RE: The PC Engine / Turbografx 16 ripping project! - Ton - 06-10-2013 Great! For a mascot character, so don't have much Bonk on the site. Awesome job. RE: The PC Engine / Turbografx 16 ripping project! - Deathbringer - 06-11-2013 (06-08-2013, 09:03 PM)Tonberry2k Wrote: Awesome! I saw that there is an Adventure Island game for the system too. Does that look very different from other incarnations?For the record, there are two, one is actually a Master Higgins game (that would be New Adventure Island) and the other is a Wonderboy game. RE: The PC Engine / Turbografx 16 ripping project! - Magma MK-II - 06-11-2013 |