animation amateur hour - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Creativity (https://www.vg-resource.com/forum-21.html) +----- Thread: animation amateur hour (/thread-23399.html) |
animation amateur hour - Ninspriterx - 07-04-2013 Hey okay so I won't be posting whatever I've posted already. Here's the new ones from today: These two I played with individual frame duration. This one was placement (with the same frame duration for each) and a little bit of perspective. I am open to ALL advice. As well as requests. RE: animation amateur hour - Baegal - 07-04-2013 Great to see you back!! : D They look really neat, but I think even pausing before the animations repeat will help in readability. The Yoshi animation, for example, is done really well, but it'd be nice to at least see a 1 sec resting period before he does it again so it can be better read. Obviously in animating a movie or making sprites this isn't always necessary--it's just so the actual animations you're showing us can be seen better with it broken up a little C: RE: animation amateur hour - Marth - 07-05-2013 The last one I found rather hard to read. |