recolorme recolors himself - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: recolorme recolors himself (/thread-23424.html) |
recolorme recolors himself - recme - 07-10-2013 some old character i used to have. decided to sprite him again i guess. crits are nice, yes? RE: recolorme recolors himself - Garamonde - 07-10-2013 Main things I notice off-hand are that his arms are too long compared to his legs, so either make the legs longer or the arms shorter (the former would look better I think) and the arms are like noodles for some reason... His right arm sticks out more though cause the upper arm after the shoulder just kind of curves out, which doesn't show the definition of the joint? I think? I'm also curious why his eyes are piercing red but that's not a critique from me. The scarf though looks like it's just kind of coming out from the back, and you can't really tell it's wrapped around his neck so I'd work on giving him a bit of a neck so you can show the scarf. RE: recolorme recolors himself - Gors - 07-10-2013 also design tip: give him a differently colored scarf so it doesn't blend with the shirt RE: recolorme recolors himself - recme - 07-11-2013 update i added a 2x version just so you guys can examine closer. RE: recolorme recolors himself - Ton - 07-11-2013 He looks a bit bow-legged and is it just me, or is his torso too long? RE: recolorme recolors himself - deathbyjaguar - 07-14-2013 Also, the hand against his side is as thin as his arm, so you might want to make it bulge there so that it doesn't seem like a restroom sign arm. That's my only critique; I'd love to see this as an animation, though, with a moving cape. |