[INDEV][FANGAME] Wildstar: Indie Edition - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://www.vg-resource.com/forum-22.html) +----- Thread: [INDEV][FANGAME] Wildstar: Indie Edition (/thread-23559.html) |
[INDEV][FANGAME] Wildstar: Indie Edition - Kitsu - 08-01-2013 I'm hype for Wildstar, some MMORPG that has bunnygirls in space but isn't about basketball. I think. So, while I'm waiting for that come out, I decided to make a sort of scaled-down, stereotypical indie pixelated version of it. Play as a Scientist, Warrior, or Explorer, each with their own individualized moves and areas to explore. Solve dusty puzzles, fight rusty robots, or jump through poorly designed work environments, depending on which character class you prefer. Travel through high-altitude deserts, Eldan secret laboratory bases, and other areas ripped off from Super Metroid. The game is created in HTML5 and should be compatible with the following web browsers: Mozilla Firefox 22.0, Google Chrome 28.0.1500.95 m (the screen is blurry, and sounds are somewhat unsynchronized), and Opera 12.15 (no sound). It will probably work in other versions, too; these are just the ones that I've checked already, and hopefully they'll work for you, too. The game does not currently work in Microsoft Internet Explorer or Apple Safari. You can play the game (albeit it's still unfinished) here: https://dl.dropboxusercontent.com/u/71348327/wildstar%20stuff/wildstarIndiePlayable/wildstarIndiePlayable.html If you like to have controls in a text format: Move: arrow keys Jump: X key Attack: C key Pause: Z key on the main menu: Pick a different character: arrow keys Select the character and go to the actual game: X key As noted previously, the game isn't really even half-finished yet, but I always hear feedback is important, even in the earliest of stages, so I felt I should post it, now that it's at least playable and has some semblance of gameplay. Credits: Kitsu - Making this thing Zac - Playing this thing the most Carbine - Making the thing this thing is based on NCSoft - Sponsoring Carbine to make the thing this thing is based on [/repost] The first thread I make after coming back is a boring "lol here's a game I'm not done making yet" |