16 Colour Mobile Phone Work - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: 16 Colour Mobile Phone Work (/thread-2391.html) |
16 Colour Mobile Phone Work - Badassbill - 09-26-2008 For a Mobile game, can't give out details of the game so don't ask. - 16 colours per image - Some areas left blank because of objects going over them. RE: 16 Colour Mobile Phone Work - GrooveMan.exe - 09-26-2008 The cone on the speaker looks a tad stretched, and I'm not sure the gradient to green works too well. 'S cool otherwise. RE: 16 Colour Mobile Phone Work - Alpha Six - 09-26-2008 rules hard RE: 16 Colour Mobile Phone Work - Rakia - 09-26-2008 That has got to be the best mobile phone graphics I've seen. RE: 16 Colour Mobile Phone Work - Clutch - 09-26-2008 Beautiful. RE: 16 Colour Mobile Phone Work - LeleleleMAXIMUM - 09-26-2008 Hell. Yes. But like I said before, phones suck ass at displaying graphics, so it'll probably ruin your work. Still the shit though. RE: 16 Colour Mobile Phone Work - Stirred Drei Ling - 09-26-2008 Post your sprites more, Bab. Anyways, what Groove said. And the blue objects in the same image look out of perspective. Awesome work again Bab. RE: 16 Colour Mobile Phone Work - Gollum - 09-26-2008 Epic nearly beyond mortal comprehension.... RE: 16 Colour Mobile Phone Work - LilGrim1991 - 09-27-2008 I really doubt he's gonna change anything. ;P (still awesome, though) |