Castle of Illusion - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: Castle of Illusion (/thread-23930.html) |
Castle of Illusion - Carpaccio - 10-02-2013 Well, I've been browsing around, looking for information on the Castle of Illusion remake, watched a few videos of it and such. The models are terrific, and the textures, I believe, are all TGA. The models themselves however I have no clue as to their nature. So I'm asking here if anyone has looked into this format? I know over at Xentax there is apparently a BMS script that extracts the files in their raw format and finding the TGA's can be done with a deep search program. The problem is I think it only partially does the job, as many textures don't even turn up in the files once properly converted, and the models remain a mystery entirely. I was wondering if we could get a little project going on trying to figure these out properly and get them up soon. From what I can tell, all 'illustrated' cut-scenes are made up of TGA textures, so those should be slightly more easy to find. Anyone willing to help out? RE: Castle of Illusion - orange36 - 10-21-2013 This is a great post . RE: Castle of Illusion - Ton - 10-21-2013 Wasn't this for the 3DS? RE: Castle of Illusion - Deathbringer - 10-21-2013 You're thinking of Power of Illusion. RE: Castle of Illusion - Ton - 10-21-2013 Ah, ok. Carry on. |