The VG Resource
Odeka - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html)
+----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html)
+----- Thread: Odeka (/thread-2418.html)

Pages: 1 2 3 4 5 6


Odeka - mozzy - 09-27-2008

Another game-
[Image: ShurisIonic-1.png]
[Image: Atilus2.gif][Image: Atilusgrey.gif]
I tried going for a more cartoony style of running.
Yes, he doesn't have a head and his cape in the running anim, I'll fix those once I get this part straightened out.
Meant to look sort of like a Roman/Greek inspired design.
His non swinging arm moves like that because he's going to be holding a crossbow/other items. They'll be separate sprites which will be put together when programmed.

Just gonna say, this is the first ever animated sprite in which I didn't edit a single part of a previous frame. Woot woot.

My previous and horrendous attempt:
[Image: bloob-1.gif]

Comments and Crits please c:


RE: Odeka - Ninspriterx - 09-27-2008

Mozzy, you're so hot right now.


RE: Odeka - Devicho - 09-27-2008

Looking good. :>
I wish I could animate running.


RE: Odeka - -Dark- - 09-27-2008

holy crap...best running animation ive seen in a while Shocked


RE: Odeka - A.J. Nitro - 09-27-2008

I couldn't agree more!


RE: Odeka - mozzy - 09-28-2008

Thanks guys c:
[Image: Atilus2-1.gif]
Almost final. There's still some stuff that need tweaking like the belt. Tell me if you see more.


RE: Odeka - Chdonga - 09-28-2008

Dang, the animations look next to 3D!


RE: Odeka - Rakia - 09-28-2008

That is really amazing, moz, great job.
The only thing I see is that his left arm (farthest away from us) looks too much outward when it's going forward.
It might be just me being paranoid, though.


RE: Odeka - mozzy - 09-28-2008

I'm not sure if it really is, but I need to keep it visible because he's going to be carrying something. I'll see what I can do though.


RE: Odeka - LeleleleMAXIMUM - 09-28-2008

Even if he were carrying a bow/torch etc, his arm will still be moving more than that. Try it. Smile
But wow, man. I tried that "completely new sprite for each frame" style some months back and it really sucked.
This is another great clean style.

Now finish momotaro. Angry


RE: Odeka - Gors - 09-28-2008

I think that his left arm should be placed 1 pixel higher. Right now, it looks... too straight : /.


RE: Odeka - mozzy - 09-28-2008

[Image: Atilus-1.gif]
Better?
I also made a few changes to the belt, but I think I see a stray pixel now.


RE: Odeka - GDKN - 09-28-2008

Looking great so far, can't wait to see him holding weapons


RE: Odeka - LeleleleMAXIMUM - 09-28-2008

Make his left arm move basically the same way without a weapon except, less.
You know, it'll move less lower and less higher in its extremities, but it will still be at its extremities at the same time it would be if he weren't holding anything. Gah, I suck at explaining.


RE: Odeka - mozzy - 09-28-2008

I have no idea what you just said.
[Image: Atilus2-2.gif]
But how 'bout this? I also cleaned it up a bit, fixed the laurel and belt.