Crash Bandicoot - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: Crash Bandicoot (/thread-24283.html) |
Crash Bandicoot - Raccoon Sam - 12-16-2013 check this shit out I dunno how long it'll stay without 404ing, but I saved the images from the thread for further reference: Apparently, some dude is working on a resource extractor for Crash Bandicoot 1-3. I don't have anything to contribute because I'm a macfag and running the program through Mono crashes when I try to dwell into the textures. BUT it's a very very promising work in progress. What do you guys think? Also, these models have no bones at all, so there might not even be a T-pose of any character–will we accept unriggable character models? Assets are another thing. RE: Crash Bandicoot - Friedslick6 - 12-16-2013 Oh, I've been following this project very intently. The first thing I plan to do with the finished extractor is import Crash Bandicoot in his "Wild Hog" outfit and motorbike into Mario Kart Wii. RE: Crash Bandicoot - GWKTM - 01-10-2014 Does this contain following abilities?: - Model extracting to .obj or .blend - Texture/sprite extracting to familiar image formats like .bmp, .png, .gif etc. - Sound extracting to .wav RE: Crash Bandicoot - GWKTM - 01-20-2014 I tried this thing out, but I didn't find any animation entries from my CB2. Also I couldn't see the models in model entries and only I could extract from there are the sounds. |