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Crash Bandicoot - Printable Version

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+------ Thread: Crash Bandicoot (/thread-24283.html)



Crash Bandicoot - Raccoon Sam - 12-16-2013

check this shit out
I dunno how long it'll stay without 404ing, but I saved the images from the thread for further reference:
[Image: dPkleny.gif]
[Image: jW1fezf.gif]

Apparently, some dude is working on a resource extractor for Crash Bandicoot 1-3.

I don't have anything to contribute because I'm a macfag and running the program through Mono crashes when I try to dwell into the textures. BUT it's a very very promising work in progress. What do you guys think?

Also, these models have no bones at all, so there might not even be a T-pose of any character–will we accept unriggable character models? Assets are another thing.


RE: Crash Bandicoot - Friedslick6 - 12-16-2013

Oh, I've been following this project very intently. The first thing I plan to do with the finished extractor is import Crash Bandicoot in his "Wild Hog" outfit and motorbike into Mario Kart Wii.


RE: Crash Bandicoot - GWKTM - 01-10-2014

Does this contain following abilities?:
- Model extracting to .obj or .blend
- Texture/sprite extracting to familiar image formats like .bmp, .png, .gif etc.
- Sound extracting to .wav


RE: Crash Bandicoot - GWKTM - 01-20-2014

I tried this thing out, but I didn't find any animation entries from my CB2. Also I couldn't see the models in model entries and only I could extract from there are the sounds.