A question of "semi-3D" racing sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +----- Thread: A question of "semi-3D" racing sprites (/thread-24303.html) |
A question of "semi-3D" racing sprites - Quirby64 - 12-20-2013 This is a question on spriting, so i guess it goes here? Well anyway, it's a quick question : when ripping sprites from a "semi-3D"racing game (when the sprite is bigger as you get closer), do you have to post all sizes of it? (from smallest up?) RE: A question of "semi-3D" racing sprites - Deathbringer - 12-20-2013 What game exactly? RE: A question of "semi-3D" racing sprites - puggsoy - 12-21-2013 Usually in these kind of "semi-3D" racing games, the sprites are scaled by the game's code, and don't actually have the sprites at all those different sizes. You should only rip the sprite at it's normal size, although if you're hard-ripping then it could be difficult to find it like that. As Deathbringer said though, if you could tell us which game that might help. RE: A question of "semi-3D" racing sprites - Dazz - 12-21-2013 Indeed; certain games do have several different distances of sprite though, take F-Zero for example. RE: A question of "semi-3D" racing sprites - Quirby64 - 12-21-2013 (12-21-2013, 04:50 AM)Dazz Wrote: Indeed; certain games do have several different distances of sprite though, take F-Zero for example.the games i'll do it for are F-1 : Built to Win, Taito Grand Prix (JP only), and GBC game test drive Le Mans. RE: A question of "semi-3D" racing sprites - Deathbringer - 12-21-2013 I had to look those games up. Since they're on rather primitive platforms, the smaller sprites are not hardware scaled effects but specifically made sprites. So yes, you would need to rip the smaller sprites. RE: A question of "semi-3D" racing sprites - Quirby64 - 12-21-2013 (12-21-2013, 04:16 PM)Deathbringer Wrote: I had to look those games up. Since they're on rather primitive platforms, the smaller sprites are not hardware scaled effects but specifically made sprites. So yes, you would need to rip the smaller sprites. ahh,i see. thank you! ^^ *thanks post* So, in terms where your car is not used by other players, I can just rip the car in it's one level? RE: A question of "semi-3D" racing sprites - Deathbringer - 12-21-2013 It might take a while considering how many frames you car uses as opposed to the opponents. RE: A question of "semi-3D" racing sprites - Quirby64 - 12-22-2013 (12-21-2013, 09:51 PM)Deathbringer Wrote: It might take a while considering how many frames you car uses as opposed to the opponents. i did some testing..NPC cars have 7 frames,so i ripped a VW bug/beetle. |