Strange normal maps? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html) +------ Thread: Strange normal maps? (/thread-24503.html) |
Strange normal maps? - o0DemonBoy0o - 01-28-2014 So I have some models I would like to upload but the normal maps look like this? Does anybody know how to convert/use them? RE: Strange normal maps? - Random Talking Bush - 01-28-2014 Looks like it's missing its left-to-right/X channel. It's probably stored in the texture's alpha. What's the method of exporting the textures? You might have the splice the data into a DDS file, export the alpha channel and then re-merge the colour channels as Alpha/Green/Blue to fix it. RE: Strange normal maps? - o0DemonBoy0o - 01-28-2014 Thanks. it worked. My next question would be what kind of maps these are RE: Strange normal maps? - Random Talking Bush - 01-28-2014 That texture in particular has multiple greyscale maps for different functions. The red channel looks like a specular texture, and the blue appears to be an illumination texture. Green's empty, so I can't say what that's for. RE: Strange normal maps? - Turbo Thunderbolt - 01-29-2014 Meaning it's a specular and illumination map the last channel is probably unused. RE: Strange normal maps? - o0DemonBoy0o - 01-29-2014 Neat. Thanks guys, I was able to get everything I needed. RE: Strange normal maps? - Random Talking Bush - 01-29-2014 Just a thought, too, but you should probably check to see if there's an alpha channel for that specular/illumination channel. It wouldn't be out of the question for them to use that for something else. |