The VG Resource
Strange normal maps? - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Archive (https://www.vg-resource.com/forum-65.html)
+--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html)
+---- Forum: The Resource (https://www.vg-resource.com/forum-85.html)
+----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html)
+------ Forum: Model Discussion (https://www.vg-resource.com/forum-54.html)
+------ Thread: Strange normal maps? (/thread-24503.html)



Strange normal maps? - o0DemonBoy0o - 01-28-2014

So I have some models I would like to upload but the normal maps look like this?

[Image: zSPwMH2.png]

Does anybody know how to convert/use them?


RE: Strange normal maps? - Random Talking Bush - 01-28-2014

Looks like it's missing its left-to-right/X channel. It's probably stored in the texture's alpha.

What's the method of exporting the textures? You might have the splice the data into a DDS file, export the alpha channel and then re-merge the colour channels as Alpha/Green/Blue to fix it.


RE: Strange normal maps? - o0DemonBoy0o - 01-28-2014

Thanks. it worked.

My next question would be what kind of maps these are

[Image: QkyntWP.png]


RE: Strange normal maps? - Random Talking Bush - 01-28-2014

That texture in particular has multiple greyscale maps for different functions. The red channel looks like a specular texture, and the blue appears to be an illumination texture. Green's empty, so I can't say what that's for.


RE: Strange normal maps? - Turbo Thunderbolt - 01-29-2014

Meaning it's a specular and illumination map the last channel is probably unused.


RE: Strange normal maps? - o0DemonBoy0o - 01-29-2014

Neat. Thanks guys, I was able to get everything I needed.


RE: Strange normal maps? - Random Talking Bush - 01-29-2014

Just a thought, too, but you should probably check to see if there's an alpha channel for that specular/illumination channel. It wouldn't be out of the question for them to use that for something else.