Pro Yakyuu Spirits ripping? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://www.vg-resource.com/forum-50.html) +------ Forum: Model Projects (https://www.vg-resource.com/forum-56.html) +------ Thread: Pro Yakyuu Spirits ripping? (/thread-24570.html) |
Pro Yakyuu Spirits ripping? - Futae-no-Zerostyle - 02-09-2014 Does anyone know any methods for ripping models from the Pro Yakyu Spirits (プロ野球スピリッツ) series, namely from Spirits 4 to Spirits 2013. I wanted to rip them for use on MikuMikuDance, but since there isn't a working emu. for PS3 games, nor any working XBOX 360 emulator, so I had to use JCPSP for the PSP version (since that's the only version that works on an emulator), but it lagged so hard and blacked out most of the time and it's been causing me major stress. PPSSPP doesn't really do much for me, plus it uses a completely different rendering technique than DirectX. If the models aren't encrypted, is there any other backdoor method to ripping them all in T-pose? The models I'm mainly going for are the players of each NPB team, including the mascots. I'd gladly appreciate it if someone could help me at this time. Thanks. |